Mind Wall for Ludum Dare 14 by Seth A. Robinson (mrfun) for the theme "Advancing wall of doom"

** ABOUT **

Twist your brain into unlikely shapes as you dare to engage the Mind Wall in battle.  Will you be the first to work your way through its labyrinth of pain, and at what price, your SANITY?!

** HINTS **

No matter how impossible a level looks, I guarantee you there is ALWAYS a one block solution!  If you don't believe it, screenshot it and send it to me to check out!

You can use Alt-Enter to toggle windowed/fullscreen mode.

** THE MAKING OF **

I used Novashell  (www.novashell.net) for the main game base, but as it doesn't support any 3D I used its brain plugin system (see BrainDoomWall.cpp) to handle all the 3D work as a behavior for an entity.

For the C++ work I used MSVC++, for the Lua work, UltraEdit.

So in the end it's a mixture of that .cpp and lua scripts which handle much of the game glue, such as music, input, and screen flow.

For music I used Sonar with the "Dimension" soft synth, using a Evolution MK-461C for the MIDI keyboard
For sfx I used DrPetter's sfxr  (  http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html  )

For graphics/fonts I used Photoshop.

For sources, I've included the lua/C++ stuff in the /source dir.

- Seth A. Robinson (mrfun)

www.rtsoft.com
www.codedojo.com




