***** MYSTERY ISLAND SOURCE ******

This is presented as is, no gurantees are made to it being perfect,
non-sloppy or anything else.

S1*.* - These files are for the first intro scenes.

S2*.* - These are all the ship scripts. I did most of these, these are
        the most complicated to understand because they are all based on
        only a couple screens.  For instance, the ship puking screen is the
        same screen used in ALL on-board scenes.  I use the
        script_attach(1000); command to allow scripts 'survive' loading
        new screens so they can add sprites, etc.

  S2-MAIN.C - Called for all the 'inbetween' event scenes where Dink can
  walk around and talk to people.

  S2-CHART.C - Called when they click on 'continue voyage'.  Illistrates
  copying a .bmp to screen and then placing sprites over it.

S3*.* - The island scripts.  Greg did most of these, I did the camera
        event ones.

  S3-CAM.C - The script given to cameras, how I made it move to follow
  Dink.

  S3-CAMB.C - This wasn't used, but used a 'distance' algorithm instead of
  "which quarter of the screen is Dink in" which I ended up switching to,
  as it looked better. 

  S3-TIMER.C - This shows how I had the timer running in the background.
  The possiblities are endless... I also modified the savebot.c function
  to not allow saving while the timed event was taking place.

  S3-FOUNT.C - Shows how I changed Dink into a Duck, and back.  Pretty
  easy, really!

  Thanks!

  -Seth (sethable@rtsoft.com)
  WWW:  www.rtsoft.com
