Unreal VR test:  Horror Cruise (V1.00 released 8/2/2017)

This is a room-scale VR game:  Requires Vive hardware!  In theory it could be tweaked to work with the Rift too but I never tested with it so it probably doesn't.

Akiko and I were on the 2017 JoCo cruise - while there, she modeled the room we stayed in to practice Blender.  

I took her models and threw this together to practice VR and Unreal stuff.

Takes around 5 minutes, has a clear ending where you see credits.  Might be scary. - Seth (seth@rtsoft.com)

NOTE: "if you get an error "Failed to read room size", make sure the headset is within the bounds and try restarting the game.

web: www.rtsoft.com
twitter: @rtsoft


Known bugs/issues:

TV audio stops playing at some point
"Grabbing" mechanic is bit glitchy and weird
Some weird physics issues with the monkey


Credits:

Programming: Seth A. Robinson
Artwork: Akiko Robinson
Movie clip on TV credits is from a home move with my kid Cosmo.

"Ghostpocalypse - 6 Crossing the Threshold" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0 License

http://creativecommons.org/licenses/by/3.0/

