PDA

View Full Version : Official ClanLib SDK Forums



Pages : 1 2 3 [4] 5 6 7

  1. Stencil Example
  2. How do I use multiple mice?
  3. Drawing differences when using CL_GUIManager*
  4. ClanLib 2.1.1 - Released
  5. Sending an array with NetGame
  6. Configure.ac: Checking for Clanlib
  7. Clanlib add flash player
  8. MapMode Example
  9. ClanLib 2.2 Shadow Example
  10. ANSI code page patch for batch installer
  11. Bad font metrics average width using FreeType
  12. ClanLib 2.1.1 headers and GCC -pedantic
  13. Latest ClanLib finally a *.deb file!
  14. X windows inside a sdl/clanlib window
  15. Problem with sound
  16. Small patch
  17. CL_Angle::normalize fails with negative angles
  18. FAQ is outdated
  19. Window size/behaviour differences on Windows and Linux
  20. ClanLib is great but unfriendly
  21. Buttons fonts in ClanLib 1.0.0
  22. CL_PI define float vs double
  23. Polishing an application
  24. Newbie question on fast texture updates
  25. GUI menu redraw & dropshadow problems with dualhead setup
  26. Shadow Example
  27. undefined reference to `XConvertSelection'|
  28. draw sprites without background
  29. Play video inside ClanLib window
  30. [WIP]Video Player for Clanlib
  31. How to load strings in ClanLib 2.0?
  32. Color-key transparency
  33. Question about moving from CL_Surface to 2.1 classes
  34. Bug in 2.1? CL_Font::get_text_size
  35. PNG Alpha Channel Issue
  36. A thought
  37. collision points strange problem
  38. ClanLib V2.2 API Wish list
  39. SpriteRTS Help.
  40. Missing Gl1
  41. greeting and some questions
  42. GUI/CL_DisplayWindow Event Routing Question
  43. Move documentation to wiki?
  44. Drawing error primitves
  45. ClanLib Layered Window design & performance issues
  46. Question about windows and "any doc?" questions
  47. Problems running ClanLib examples
  48. Online Game
  49. SpotLight Example
  50. Window won't update
  51. Cannot open include file 'pthread.h'?
  52. Linux/nvidia: ClanLib detects wrong OpenGL version
  53. Networking questions
  54. Linux 32 bit compilation issue
  55. Flipping sprites
  56. Unhandled Exception, help?
  57. Win32 CL_DisplayWindow::set_cursor prob: bug or pilot error?
  58. CL_Win32Window::bring_to_front alternative: BringWindowToTop doesn't always work
  59. ClanLib-2.1 Collision Detection
  60. NetGameClient::connect() never failing?
  61. New LightSurface Example
  62. New Instancing Example
  63. Geometry Shaders in ClanLib 2.2
  64. New Geometry Shader Example
  65. GLSL example geometry shader
  66. New BumpMapping Example
  67. Wait for a window's response.
  68. New OpenGL Pixel Buffer Object Example
  69. Generic music player code?
  70. Linux Source Code: DoxyGen style doc install?
  71. CL_Sprite on_finish cannot show "blank"
  72. CL_SoundBuffer_Session API ambiguities
  73. CL_NetGameConnection disconnect patch
  74. Surface unloading and black screen
  75. After i compile it and run it on another computer
  76. Compiling with MinGW
  77. Updated the OpenGL defines to the 3.3 specification
  78. Development of the HDR example
  79. Change from OpenGL to Direct3D?
  80. CL_SoundBuffer/CL_SoundBuffer_Session
  81. CL_NetGame data types
  82. ClanLib 2.2 SVN Examples
  83. Chat Box Auto Scroll
  84. Upside down sprites
  85. Line-by-line file processing?
  86. Missing "clanCore-static-mtdll-uc-debug.lib"
  87. Any CL_HTTPClientConnection or CL_HTTPServer examples or docs (besides doxygen)?
  88. undefined reference to `__gcov_init' ...
  89. Bug in console.h from clanLib 2.1.1
  90. Memory management of CL_Sprite
  91. Get custom events to GUI thread running gui.exec() (from CL_HTTPServer handlers)?
  92. CL_HTTPServer closes too fast, RST?
  93. seg fault , Can GC be shared ?
  94. Taking a CL_SharedPtr<Foo const> from a CL_SharedPtr<Foo>?
  95. ClanLib 2 OS X Snow Leopard (Macintosh)
  96. Scale Images
  97. Collision detection
  98. question about message queue
  99. how can i solve error C2664: 'CL_Slot CL_Signal_v2<Param1,Param2>::connect(void (__cd
  100. Help me plz. Socket.
  101. CL_CommandLine with Cross-platform application main
  102. CL_HTTPClientConnection example?
  103. Textured rects and images
  104. Using GUI system
  105. Using the network framework
  106. CL_SoundBuffer_Session default constructor has no impl
  107. about port clan game to windows7
  108. CL_SoundOutput unguarded singleton, can crash if deleted/re-constructed?
  109. Help me! please!
  110. ClanLib 2.2 SVN GDI target
  111. GUI initialization made easier
  112. C2660 with CL_Thread::start
  113. CL_CollisionOutline - saving in file and loading
  114. ClanGUI in latest 2.2 - new dependency
  115. Using configure.exe / ClanLib with visual studio 2010
  116. Calaculating FPS ?
  117. New Quaternion Example
  118. 2 questions when start using Clanlib GUI moudule
  119. Change for CL_GUIManager
  120. CL_HTTPServerConnection::read_request_data() bug?
  121. CL Circular movement
  122. CL_ListView, Scrollbar Ranges out of Bounds
  123. Online Hacking Simulation (Voluntary)
  124. Forum subscription doesn't work
  125. Does exec() in CL_PushButton need to be called?
  126. CL_MoviePlayer, a possibility?
  127. Clanlib.org wikified
  128. ClanLib 2.2 Preview Help Requested
  129. Patch: allow compilation of ClanSound without SSE2 code
  130. Relative mouse movement
  131. Hard Freeze
  132. Some additions to CL_SoundSSE
  133. When the sound session dies?
  134. [PATCH] Win32 animated cursor
  135. drawing on textures?
  136. ClanLib can work with OpenGL ES?
  137. Shared sprites
  138. ClanLib UTF-8 language support
  139. Need help with more advanced netgame concepts
  140. possibly bug in CL_Sprite and CL_CollisionOutline
  141. Problems with user defined push buttons
  142. Problems with makefile using MingW32-make!
  143. Change Color of Labeltext
  144. Reading from memory in Clan 1.0
  145. ClanLib 1.0: Why the hardcoded 16384?
  146. how to detect the outline of a drawing drawn by CL_Draw?
  147. How the 1.0 mixer work?
  148. Space Trucker - 2d space shooter
  149. Multithreaded Mandelbrot Zoomer
  150. ClanLib 2.1.2 Released
  151. ClanLib 2.2.0 Release
  152. Updated ClanLib External Precompiled Libraries
  153. Affected rows for database commands
  154. can't get get_preferred_size() member of CL_Label to work.
  155. precomp.h
  156. Failure to compile on GNU
  157. CL_Integer resources migration to 2.0
  158. Patch: Broken 3D example(s)
  159. ClanLib 2.2 on Suse
  160. 2.2: get_section_names returning extra char
  161. ClanLib 2.2.1 Released
  162. Translucent GUI components
  163. Initial swap interval in CL_DisplayWindowDescription
  164. Non-rectangular buttons
  165. MinGW build fail: many "cannot convert 'const wchar_t*' to 'const CHAR*" errors
  166. Bug with get_text_size
  167. Patch: CL_PrimitivesArrayBuilder doesn't work
  168. set_volume
  169. ClanLib 2.2.2 Released
  170. Using Clanlib for commercial projects
  171. Get the type of input
  172. Setting up ClanLib
  173. Problems with CL_SharedPtr
  174. cliprect and modelview
  175. Examples - Black Screen
  176. GDI not found
  177. Set FPS?
  178. Letterboxing/Pillarboxing Screen
  179. Possible clipping rectangle bug(?) in software renderer
  180. Problems running examples with resources
  181. ClanLib 2.2.3 Released
  182. Debian Code::Blocks Setting
  183. ClanLib and OpenGL
  184. Connecting slots
  185. New ClanLib Tutorial
  186. Game cycle time
  187. LNK1104
  188. Two bugfixes for ClanLib
  189. clanFLAC
  190. Sprite Mask Color / ColorKey
  191. Gui question
  192. Problems with other computers
  193. ClanLib 2.2.4 Released.
  194. GUI Component Constant Repaint
  195. The texture won't clear
  196. Multipass render and alpha
  197. Problem: Sprite's share angle even when cloned
  198. X error when creating main window
  199. Joystick bug
  200. 3D Vision?
  201. Gaussian Blur and Bloom Examples
  202. Night Vision Shader Example
  203. New Shockwave Example
  204. HDR Test
  205. webcam frames as CL_Sprite ... problem :(
  206. Stone Ring : 2D RPG game engine (and reference game)
  207. GUIEditor crash patch
  208. CL_DBConnection::create_command patch
  209. SWRender timing problem with new example
  210. CL_GraphicContext::get_pixeldata patch for GL/GL1 target
  211. Drawing
  212. X Error of failed request:
  213. CL_SharedPtr/CL_WeakPtr patch
  214. A patch to improve clanDatabase
  215. Multithreading and OpenGL
  216. Mode 7
  217. ClanLib 2.2.5 Release
  218. ClanLib 2.2.5 Released.
  219. clanlib 2.2.5 CL_mutex runtime error
  220. clanlib 2.2.5 dicewar unhandled exception at runtime
  221. Problem installing ClanLib
  222. Clanlib + TexturePacker?
  223. Draw image behind collada sphere
  224. clanlib.org is down
  225. Is multitouch input from a multitouch desktop monitor supported?
  226. ClanSqlite enabling foreign keys support
  227. ClanSqlite Unhandled exception problem
  228. Various fixes and improvements
  229. Sqlite error fix
  230. Unicode and gl1.h for Windows
  231. XML and attributes
  232. Segfault when saving xml
  233. X11 server: multiple key_up signals before user releases button
  234. Problem with CL_NetGameClient::disconnect()
  235. Problem with CL_NetGameClient::disconnect()
  236. XMonad problems
  237. A llitle scaling with texturewm question : ROMBUST ROMBUST ROMBUST !
  238. Segfault problem in CL_Menu
  239. Compile error with D3D9 in V2.2.5
  240. Working with resources
  241. Can't compile due to missing libraries.
  242. Large compiler error.
  243. ClanLib 1.0 very wrong?
  244. Software render fail
  245. Texture instead of gradient
  246. Compile Error
  247. clGetString error
  248. Off screen buffer with GL 1.4
  249. Some probable ClanGUI bugs...
  250. Weird keyboard behavior in linux. Bug?