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  1. ClanLib 2.3 CL_X11Window Updates
  2. Is there any CL_NetGameConnection recv_event?
  3. How to play realtime raw PCM data?
  4. using automake with gcc precompiled headers experiment
  5. A wierd problem (ClanLib 2.3 SVN), GRR!
  6. Linear Particle port for ClanLib 2.3.3
  7. ClanLib 2.4 SVN experimental Linux GTK file requester support
  8. ClanLib FrameBuffer behaviour
  9. ClanLib 2.3.4 Released.
  10. Client area goes blank on calling CL_GraphicContext::set_projection
  11. heap corruption detected error in run GUI_Layered sample.
  12. CL_PixelBuffer drawing
  13. Installing ClanLib project files for something different than Visual C++?
  14. XML tilemap editor
  15. CL_GraphicContext Refining
  16. Core lib and multiple threads?
  17. Making a side-scroller...
  18. Is there some thing like a graphicspath or region?
  19. Detecting collision /w tiles
  20. Box2D and ClanLib implementation
  21. ClanLib 2.3.4 - Attached patch
  22. setting clan lib
  23. Refreshin windows after minimizing it
  24. After starting debug
  25. Is it safe to load data into CL_TextureGroup in another thread while drawing it?
  26. std::map key and CL_Point
  27. Use only fragment shader
  28. Standard shader uniforms, viewport, clipping, framebuffers and graphic contexts
  29. ClanLib 1.0 and ATI Catalyst 11.10
  30. Help Detecting Render Target
  31. Compiling on linux
  32. LINK : fatal error LNK1104: cannot open file 'clanCore-static-mt-debug.lib'
  33. CL_Draw::point
  34. Can't find assimp-static-mt-debug.lib
  35. Shadow Example Error - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
  36. i need a helping hand
  37. Assimp and CLanLib
  38. Freeing up resources at runtime
  39. Why no mingw support?
  40. Microsoft C++ Visual Runtime error
  41. new project advice...
  42. Conditions (threading)
  43. ClanLib 2.3.4 questions
  44. How to draw a changeable circle in clanlib?
  45. Sending binary data or arrays - looking for right approach
  46. CL_File crashes showing dbgheap.c
  47. ClanLib 2.4 (SVN) - Matrix Multiplication Reversal
  48. Recording Sound
  49. ClanLib 2.4 CL_SharedGCData
  50. Playing any form of video in a clanlib application
  51. Patch for ClanLib 2.3.4 MinGW
  52. Network related memory leaks
  53. Pre-compiled assimp library does not support assimp.hpp?
  54. GL_POINT_SPRITE
  55. Loading Sprites from a custom resource file
  56. Fullscreen/windowed toggle and GUI behaoviour
  57. Strange drawing issue with a specific sprite frame
  58. OpenGL versions
  59. CL_PushButton and func_pointer_enter
  60. ClanLib 2.3.4 and Linux Mint 11
  61. Grand Strategy Game
  62. Drawing one large window in full screen across two monitors
  63. Strange create_collision_outline problem
  64. Load image, resize and save it
  65. Slots and signals help
  66. Planned ClanLib Release
  67. Can I use Colour Key for Transparency in CL_Sprite or CL_Image?
  68. Resources: Unable to normalize invalid path
  69. Potential Bug in 2.3.4 - CL_ResourceManager
  70. ClanLib 2.3.5 Released.
  71. Problems with Linker in Eclipse, using VC++ compiler toolchain
  72. CL_TextEdit and CL_ScrollBar = RichText Display, but some problem I can't solved.
  73. Cannot open file: zlib-static-mt-debug.lib
  74. Level/Map Editor - Best solution?
  75. CL_PixelCommandSprite::render_sprite_scale , Crashed
  76. Error including ClanLib/core.h
  77. Video Capture Help
  78. resources.xml and backgrounds
  79. CL_OpenGLGraphicContextProvider::reset_texture
  80. CL_ClanApplication app, conversion error
  81. Use @libdir@ in pkg-config files
  82. CL_InputContext::get_joystick_count()
  83. Trying to create CL_Sprite instance, but getting an exception
  84. CL_Mutex unix issue
  85. Problems using CL_DisplayWindow::Update() instead of CL_DisplayWindow::Flip()
  86. Animating a sprite
  87. Runtime Error - Cannot create window (Win7 x64)
  88. Maybe is a bug in CL_Sprite with CL_SWRender ?
  89. Include and Library issues
  90. cannot open file 'dxguid.lib'
  91. ClanLib HTTP-Post?
  92. how is pixel buffer?
  93. Patch for ClanLib 2.4 XPath
  94. CL_Sprite's timer
  95. Draw tiled map with ClanLib
  96. An Open Discussion on "Cannot scan directory to initialize CL_VirtualDirectoryList"
  97. ClanLib 2.3 on Linux requires testing due to modification
  98. Patch for ClanLib 2.4 XML and XPath
  99. An Issue about Zip Archive Retrieval Caused by Unwanted Memory Reuse.
  100. ClanLib 2.4 - CL_EventState removed
  101. Resource Manager
  102. Patch for ClanLib 2.4 XPath
  103. ClanLib 2.3.6 Released.
  104. VS2008 Complaining about headers (new install)
  105. Viewport
  106. Patch for resource_manager
  107. Why does not this code run? Program stalled at start up . Using ClanLib 2.3.6
  108. Issues in 'CL_VirtualFileSystem::has_directory' and 'CL_VirtualFileSystem::has_file'
  109. Hosting a game server
  110. About using xml files to build windows
  111. Do you guys accept Bitcoin donations?
  112. GUI XML_loader patch
  113. Per pixel lighting
  114. Patch: Input outside of gui windows (GUIWindowManagerTexture & GUIManager)
  115. Problems playing .OGG sound files instead of .WAV's
  116. Patch: Keep windows in background (GUIWindowManagerTexture)
  117. Patch: Override CSS properties (GUIComponent)
  118. fluorescence - a free, customizable Ultima Online client
  119. I can not compile the game
  120. Manage Resources File and Texture
  121. GUI File dialogs in 2.3
  122. Using Slot/Signal input as per tutorial, have problems
  123. Performance issues with examples
  124. Scale title map
  125. Is there a way to preload a sequence of sounds?
  126. Clanlib Applications not building after installing Windows SDK V6.1
  127. How to use virtual file system?
  128. Eclipse issues
  129. Help with ClanLib Plugin
  130. Glitching and wrong textures used after changing the height of the projection matrix.
  131. Patch _glsl_vertex_sprite 1.40 (ClanLib 2.40)
  132. CL_VirtualFileSystem Zip Archive Help!
  133. Splash issue
  134. projectile motion
  135. ClanLib 2.40, Bug in Collision.
  136. White artifacts
  137. ClanLib with Windows and Eclipse
  138. FPS handling?
  139. ClanLib for ascii games?
  140. Direct3D 11 Support
  141. Problem(s) configuring ClanLib-2.3.6 on Debian Squeeze (stable)
  142. Linux Issues
  143. ClanLib 2.3.6 with MinGW help
  144. linker error
  145. malcolm - new clanlib whatever.
  146. Wav Play Region
  147. CL_StringFormat bug (null string)
  148. Simple polygon drawing
  149. The upside-down problem
  150. OpenGL 4.3
  151. X11 clipboard trouble
  152. Problem to run ClanLib application
  153. Blurry fonts (2.3.x)
  154. CL_GUIComponent not drawing properly when CL_GraphicContext is moved
  155. Patch: Vertical scrollbar support for CL_TextEdit
  156. Patch: X11 window icons
  157. Visual studio plugin for c++ express
  158. Example source code
  159. always enable dxguid.lib
  160. How can I rotate and translade a Sprite using Matrix and Vector with Clanlib?
  161. Image size
  162. The Life Tale - an evolution game created for Ludum Dare 24
  163. Help me with ClanGUI
  164. Help with installing ClanLib on Linux/Debian Squeeze/ARM/Raspberry pi
  165. Unresolved externals in clanDisplay-static-mt.lib
  166. Visual Studio 2012
  167. Cannot compile with new mesa release
  168. Two questions regarding user input (callback functions)
  169. CL_PixelBuffer transfer to another CL_PixelBuffer
  170. Clanlib and MongoDB
  171. Big slowdown while drawing tiles from a vector
  172. ClanLib headers problem
  173. Problems with NetGame: unable to create socket handle
  174. crash in LayeredWindow2 example
  175. Patch: No minimum radius in CL_Draw::circle a.k.a Canvas::circle
  176. animated gif support
  177. drawing circles
  178. poll event?
  179. opencl problems
  180. Canvas flushing
  181. DB_Reader's get_column_type(..)
  182. Network / NetGame / add unsigned char and char into NetGameEventValue
  183. Problems with crossplatformin
  184. CL_Rect problems
  185. CL_PixelCommandSprite::render_sprite_scale bug
  186. CL 2.3 : CL_TextEdit bug & CL_Tab callback
  187. Can't Compile ClanLib project?
  188. cross platform live screen capture
  189. Collision Pont_Inside penetration_depth
  190. outline.collision test error
  191. collision at the endpoints teleporting issue
  192. cl_textedit, menu, main loop (some problems i have) [2.3.4]
  193. Small Problem to build Quaternion Example with Visual Studio 2008 need help =)
  194. What is fileseq needed for?
  195. Real fullscreen mode
  196. 2D dynamic shadows?
  197. missing "configure.cbp" from release source package
  198. No fullscreen?
  199. Tint the sprites
  200. What size should I make my graphics?
  201. compile on Windows
  202. Disable 'small blurring'
  203. Load CL_Font from file
  204. suggestion, minor thing about header NetGame/connection.h
  205. CL_PerlinNoise on BreakingChanges
  206. LURD - simple arcade
  207. Maybe it will be a good idea to make CL_Sprite impl protected
  208. Blending problem
  209. Can't open clanCore-static-mt-debug.lib
  210. D3Dcompiler.h not found on Vista
  211. missing Sources/Sound/Makefile.in
  212. GL1 not building on Linux
  213. Sources/Sound/Makefile.in not generated
  214. posts oddly dumped to the moderator queue
  215. fatal error: C1083 : can not open include file "pthread.h" : No such file or directo
  216. how to load CL_Image from resource manager?
  217. Issue combining tutorials.
  218. RTS Game Example viewable area
  219. 3.0 LegacyGL build errors
  220. 3.0 gtk/gtk.h build errors
  221. CL_UDPSocket crash when sending to unbound server
  222. Examples not part of the Automake build
  223. CL_Draw::box line width
  224. opengl.cpp build error
  225. memcpy build error
  226. long build time
  227. ClanLib 3.0 TLS Support
  228. missing make rules in Network
  229. make html no ClanLib/core.h
  230. Scene3D has no Makefile
  231. source and license of ShaderEffect example
  232. PacmanEvolutions build errors
  233. a Tests/Display/ShaderEffect/Makefile
  234. Examples Gaussian build errors
  235. Examples HSVExample build errors
  236. Examples NightVision build errors
  237. API Makefile.am fix
  238. commercial orientation of ClanLib
  239. Alpha layer and fog of war
  240. Can't compile example on Ubuntu
  241. about fullscreen
  242. trying to compile ClanLib-3.0
  243. Ancient ClanLib resource file
  244. Classes + CL_Font_System
  245. succeed to compile ClanLib-3.0
  246. [ClanLib 3.0] miniz.h fix
  247. CL_DisplayWindow instance
  248. ClanLib 3.0 Beta
  249. [ClanLib 2.3] PostgreSQL backend
  250. ClanLib 2.3.7 Released.