View Full Version : ClanLib: Help
- Delphi
- Problems with Skeleton Program
- Logitech Dual Action GamePad crash.
- additional requirements for clanlib apps to run
- XML and Binary
- Question about CL_CollisionOutline
- Code::Blocks
- Crash when destroying a DisplayWindow
- HELP - TreeView
- Drawing/displaying problem
- Sprites and Surfaces
- Blank Surface
- CL_ResourceManager init problem. (OSX)
- Getting Setup
- Generating documentation
- Green border around rotated sprite on ATI cards - Solved!
- Weird build problem
- XML problem
- Handling zip archives as resources
- Video in ClanLib
- CL_LineMath little question.
- CL_PixelBuffer::get_pixel() weird results...
- The fastest way to draw pixel by pixel?
- More on the green line problem, bug in Clanlib?
- Dynamically generate GUI buttons,labels and stuff
- Sending message to server
- Problems building clanGUI
- Can't build configure.dsw
- Clanlibs display errors
- zlib
- ClanLib crashes when creating CL_DisplayWindow with target SDL.
- Help! installing ClanLib
- isspace() assert on Debug build
- Error while Building clanDisplay Library
- How to use the vector data from CL_Raw ?
- Help! linking error
- Trying to install ClanLib on Ubuntu - zlib vs zlib1g?
- Slots and Keyboard
- Colorkey...
- Help Installing clanlib
- Accessing the global application instance
- When drawing text, crash while clearing the screen!?
- Linking errors with VC++ Express 2005
- ClanLib-0.8.0\Tests\NetSessionsTest problem
- Sound Playback Quality
- Sprites
- error compiling 0.9 svn
- encountered compile error 0.9 svn 146
- GUIs
- ClanLib 0.8.0 fails to compile on Ubuntu
- Browse system missing
- compiling (kdevelop) lib files missing?
- Linker Warning i Borland Turbo C++
- Networking & Logging
- problems with clanlib template from kdevelop
- Problem with surfaces
- OpenGL acceleration
- Zlib problems
- gui's in c++
- Surfaces vs. GraphicContext
- CL_NetSession, CL_NetComputer & udp
- Display targets and input
- Mouse Input
- Resolution Independent Drawing
- Error in compiling Examples
- Error in compiling my first program
- Problem building ClanLib
- Connect to signals
- Integer strange error (for me)
- problem: inverted screens
- Error on exit
- Install ClanLib in ArchLinux with KDE 3.5
- how to compile static
- Problem with Eclipse CDT
- [Bug ?] Problem with pixel buffer returned by CL_Surface::get_pixeldata
- Using ClanLib with autotools (autoconf, automake, pkg-config ...)
- How to use gui without .run() blocking method ?
- Duplicate resource
- Problem: Using sprites after a gui.run
- Encountering Problems Using The Resource Manager
- Bug with label ?
- Problem with PacMan example
- Tutorial for NetObjects?
- I'm getting strange error
- UDP recv returns -1
- CL_InputEvent.str on Mac OS X
- GUI and XML
- CL_Thread in ClanLib 0.8
- Using ClanLib with Bloodshed Dev-C++
- how to create a window with picture background
- how does clanlib support other language?
- Using CL_TextStyler
- having trouble compiling clanlib programs on a mac
- Wierd Coloration in *some* demos
- Mouse Input not caught always
- Help compiling ClanLib
- CL_Sprite problems
- Trouble with CL_SoundBuffer_Session
- ClanLib and Code::Blocks
- trouble compiling on archlinux
- Input Buffers
- use CL_Socket in ClanLib 0.8
- build clanLib on vc6.0 error
- build clanLib on vc6.0 error
- Trouble with CL_InputBox
- Simple app won't compile when linked with clanlib
- Custom resource combined with sprite
- Setup networking in multiple threads?
- Clearing the console
- Surface Rotation
- Socket Assert
- make fullscreen 1280x1024
- Stuck in the installation.......
- I need help using CL_Font with a System font on the Mac
- Program Dies from Player Movement
- Refresh rate
- Threading: window busy
- Trying to set the window icon
- Won't compile under Vista
- Trouble with NetChannel Demo (Port Problem?)
- Runtime Error with ClanLib Applications
- can't execute examples
- Easy typing
- canvas ground: fast enough?
- why segmentation fault on exit?
- canvas
- Creation of CollisionOutline by using a Resource/Sprite
- ClanLib 0.8 and undefined references
- Errors in ClanLib headers
- ClanLib 0.8 Sound
- ClanLib inStalling Wizard does nothing
- Corrupted images and random crashes with ClanLib 0.8 on Ubuntu Feisty
- canvas can not run in 16bit color?
- Blocking keyboard input
- Font loading and the «» characters
- newbie Question
- Help ! Installing ClanLib ...
- sprite constructor
- Collision Detection in SpriteRTS Example
- Button ID
- How to know if it's GL supported
- cl_displaywindow refuses to display a window
- Application Icon
- Compiling problems
- cl_sprite with multiple frames
- GUI button question
- Redirect GUI drawing?
- developing clanlib 0.8.0 applications with visual studio express 2008 beta2
- use zipped resource
- Installing in VS2005
- Can't find windows.h - Compiling ClanLib
- Help wuth compiling
- Anybody have DirectX sdk files necessary for compiling on windows?
- Speed of Sprite
- about button surface
- Builds successfully, but doesn't output correctly...
- newbie memory management
- Error on Fullscreen switch
- Linking Problems.
- How to use SVN 0.9?
- Two apps, one window?
- Malfunction in GUI ListBox
- Image Manipulation
- GUI_TextBox?
- Intel i915
- custom resource
- Weirdness with alpha
- x11 Library location?
- OS X Leopard build problem
- Mac N00b (no laughing)
- ClanLib Lua Bindings
- What is probably deprecated in 0.9?
- Mac vs. Windows bits
- High precision/resolution time, multicore issues
- Font rendering acceleration in v0.9
- write to XML file
- about save data
- Video Playback
- Problems with lost connections
- CL_DisplayMode::get_display_modes() odd modes
- installing clanlib on dev-c++
- unresolved external symbol Error
- Complie problems - No .lib file being created
- Canvas and alpha
- Have make font picture tool?
- simple ClanLib example problem - segfault
- Vista, ATI and ClanLIb (oh my)
- Simple Animation
- Can't compile application
- Complie problems - ClanLib-0.9.0\Sources\MikMod
- Alt-F4 and ALT-Tab
- Can't compile ClanLib on OpenBSD
- Relative File Path
- problem with CL_Surface display a PNG
- Where is my Image?
- More Windows fun
- How to dynamically create sprites
- Fullscreen problems
- Compiling error on OS X 10.5
- GUIs, Buttons, and the like...
- Return Something to Signal Caller
- can't full screen
- Code::blocks Config file?
- Compile Error In Ubuntu Linux
- problem of drawing an image
- Full Screen Problem
- Independent input boxes?
- signals & threads
- Multiple window aplication
- ClanLib gui and fonts
- Problems with resource file
- Examples.dsw not being created
- Server, Signal and Threads problems
- Running without debugger hides drawing
- No focus for button under mouse when gui changes
- Little example ClanLib+OpenGL
- Drawing primitives in ClanLib 0.8
- Drawing pixels
- CL_Slot undefined reference
- Buffer in ClanLib
- Deleting sprites (ClanLib 0.9)
- Mask of CL_Surface
- ClanLib 8.1 Code::Blocks
- Problems with the latest svn version (1533)
- problem with 0.8.0 and sound in gentoo
- Unable to display anything.
- Video Memory
- CL_SoundBuffer_Session.get_length problem
- Visual Studio Express c++ 8 help ??
- dual monitors?
- my fonts are really grainy
- CL_DisplayWindow set_size()
- proble with signals and slots
- Problem compiling ClanLib 0.8 in MAC OS X (10.3.9)
- Reading a compressed file
- Simple CL 0.9 application is constantly increasing memory usage
- Can't compile clanGL on Mac
- [HELP] CL_Socket always disconnect
- using clanlib on windows CE?
- Cannot access SVN
- Linking Problem With MS Visual C++
- Font Problems
- mouse presses on two windows?
- Disable mouse cursor movement
- SDL V's OPENGL
- Drawing Rectangle Problem...
- Problem with make and alsa
- Beginner
- Compile ClanLib 0.8.1 with VisualC++ 6.0 or Code::Block
- How To Configure IDE VisualC++ 2008 Express to Build ClanLib
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