View Full Version : Proton SDK
- Proton SDK Forum area opened
- Problem with RTBareBones.xcodeproj
- Issues with RT3DApp Windows & Visual C++ 2010 Express
- Strange input coordinates on Android
- adding FPS Key and mouse controls to RT3DApp
- Menu auto-scaling
- Failing Android build
- Quake 3 Maps
- XCode linker error
- Windows Key Events and Configurations
- Proton SVN commit today
- Any examples for swipe controlled Entities?
- Placing Entities next to each other
- Suggestions for playing video
- RTPack
- FliteTTS Errors in RT3DApp
- .irr scenes using irrEdit/Coppercube
- How to unload specific sounds
- Trying to implement isPlaying on iOS
- HTML/XML reader
- Horizontal flip
- Scrolling in RTSimpleApp
- RectRenderComponents not registering color and other variants
- Alternative AudioManager for windows
- Pinch/Zoom and Rotate Mechanics
- SetupOrtho errors
- Trying to hook up FPSControlComponent to the accelerometer
- Socket helper classes
- Big update comitted, Irrlicht updated
- Freeing texture memory
- Windows RTSimpleApp: Nothing's working at all. What's the problem?
- Problem with RTBareBones Android build - can't find ${external.libs.absolute.dir}
- Text Entity for Debug output
- reference to 'string' is ambiguous
- 3D Scenes running at 5 FPS on iPad Simulator
- So I created an ENet component for potential multiplayer functionality (now what?)
- Picking a scene node in Irrlicht from mouse coordinates
- *** Terminating app due to uncaught exception 'NSGenericException', reason: 'This cod
- Why doesn't Variant support boolean or int32?
- Why boost.signal?
- Android build error
- Windows app crashing on Maximize (Windows XP)
- Entity/Component Design (consider my mind blown)
- How to disable a Component or Entity (from being rendered)
- RT3DApp_VC2010.sln failing to compile
- How to interpolate position of Entity and its children
- Problem with changing package name on Android
- Click coordinates problem in latest Windows RT3DApp
- Best way to call a function every 5 secs
- Chinese characters
- A file is missing from svn
- Amazing! My dreams have been answered!
- Any tools for text?
- RTSimpleApp failing to compile on NetSocket
- Text formatting
- How to Clip Scrolling Text
- Android compilation is so slow
- Having trouble playing movie in landscape
- Bugfixes committed to svn
- Button click hotspots
- Texture Coordinates
- Audio for Anroid
- how to start an android service with proton
- question about sprite animation
- What's the real resolution?
- notifying animation stop
- CreateOverlayEntity - problem with loading during game
- ScrollComponent - disabling buttons during scroll
- Just ran across the TextScanner class
- Irrlicht OpenGL ES 2.0
- android build problem
- RT3DApp Crashes on Android
- Center Alignment of Text
- How could I enable irrbullet?
- Forcing lanscape left
- codepage warning
- Compiling Proton as a static lib
- Considering writing Android UI Tools for Proton
- Yet another Android problem
- glext update
- FBO problem
- Strange exit behavior on android
- OSX 10.5 problems
- Problems building samples with XCode
- Many errors in Android build ( RTBareBones )
- is Linux support is there?
- Android game used Protone SDK
- Why rttex files is so big?
- Problem with lightmaps.
- compilling on linux
- ctoenv.exe
- 2d in irrlicht
- error when compilling rtPack tools
- several problems with Proton svn trunk version
- RTBarebones or hello world app without STL/BOOST that runs on regular Android NDK?
- Facebook API Integration
- Various window resizing problems with the windows GLversion of winRTSimpleApp...
- Additional Fonts?
- InputTextRenderComponent not properly scaling text box with FONT_LARGE
- Problem loading zip files on Android
- File saving and endianness
- SetupAnimEntity for texture mapping
- Android build failed...
- Can't use texture format ECF_A8R8G8B8 on Motorola XOOM
- Code Sense Issues with XCode 4.2
- Android back button
- How can I create a Rect + Text button?
- Unicode fonts Output
- how to while(device->run()) loop in irrlicht?
- Problems with the RT3DApp (in iPhone and iPad)
- Octree scene node runs slower ??
- Problems compiling for
- setting overlayEntity position in realtime problem
- Problems checking out with TortoiseSVN
- Finished first porting on proton, a very simple game
- Qt
- android vibration...
- How to change TextLabelEntity text ?
- XCode Compiler warning: SemanticIssue - taking address of a temporary object...
- Improving Entity::PrintTreeAsText( int indent /*= 0*/ )
- Facebook API Integration
- Texture Compression
- texture is either white or filled with font texture?
- flipping/rotating overlayrendercomponent
- Android build failed
- how to use textBoxEntity.
- Entities and UI
- dynamic OverlayEntity change
- Apply Airplay
- RoundedRectRenderComponent
- Disabling all input for modal dialog
- Compile RTPhysics error
- getting text from textInputEntity
- setting textbox & textInput entity visibility doesn't work.
- InputTextRenderComponent::~InputTextRenderComponen t() calling "CloseKeyboard"
- Entities not recognizing name changed
- Entity Layouts via XML!!!
- Android render-to-texture
- Handling orientation change (android)
- A question regarding an entity's image.
- Read music from device (iOS)
- Proton SDK running in Linux?
- Migration from ndk-r4b-crystax and old SDK to latest and crash issue
- Impressive! Performance though?
- iPad2 + Apple TV (2nd Generation)
- Miscellaneous Patches
- Enlightment please:Including CL's line_segment.cpp to winRTSimpleApp
- crash on startup, android
- RT3DApp compile error on windows
- GFX and MSX synchro and sleep support
- Adding a Custom Component to Proton SDK
- Using the GPS?
- per pixel collision for 2d Images possible?
- Building RTBareBones on Linux and a small fix
- Another Proton powered game on Android market.
- IOS Game Halloween Memories Powered by Proton SDK
- Got "unresolved external symbol" in winRTSimpleApp and winRT3DApp When Linking
- FBO support
- BlackBerry Orientation
- Check out another way .I need help
- using frameworks in proton code
- Setting Bounds for the Player Character
- white texture on iOS
- IRC: #proton on freenode.net
- Problem building xcode project
- Blackberry crash
- Build instructions for Linux in wiki
- Memory manager's stack trace is making things wayyyyyyyyyyyyyyyyy toooooooooo slow
- Something weird from ScrollComponent since last svn update 774
- Surface::CopyFromMemory does not work on OpenGL ES in iOS platforms
- Visual studio wiki setup updated
- Immediate testing on iOS?
- Irrlicht 3d problem, ambient light - primitives count
- Proton Powered Game : Zombie Chain!
- wierd garage flashing triangles on house in rt3dapp
- Repetitive Typed Character on the InputTextRenderComponent
- Loading Vdeo Using Proton SDK
- Absolutely minor patches for iOS code
- Warning: Android r17 breaks stuff
- latest svn update errors in iOS
- NDK r7b fix for tegra
- Adding PowerVR problems
- I'm not on Windows, how do I do fonts!?
- Antialias
- Textures render perfectly on emulator, all white on galaxy nexus.
- Moving an image around under a touch
- A small "game" made with Proton in 48 hours
- image rendering and app rotation issues
- How to connect a function?
- Proton game released (Invasion, The last defence)
- CreateInputTextEntity() called with 6 different parm sets, but keypress get key x 6
- trying to compile RTPack in mac os
- CenterWindow bug fix
- Run build.bat of android version failed on Windows
- Minimize/Resize the screen
- Some stuff I want to ask
- There is something worng with textedit?
- proton,linux and bbndk
- Proton listed in MobileGameEngines.com
- Proton and Playbook simulator
- OGL ES 2.0
- I'm trying to do an audio streaming application
- issue found in recent proton code
- build.bat failed on Windows using ndk-r8b + sdk 20.0.1
- Irrlicht GUI support..?
- Unable to compile RTBareBones and RTSimpleApp
- using CL_CollisionOutline from ClanLib
- Rendering issues with iOS orientation
- HELP
- Build time is looooong :(
- IVideoDriver::draw2DRectangle bug
- Red Texture... shouldn't be red...
- Show 3D model on 2D background
- [Bug] IAnimatedMesh.setPosition(core::vector3df) on Samsung Galaxy Tab7
- Game developed with proton sdk, and thank you!
- Crash when set transparent GLSurfaceView in Android
- Particles on Android - point sprites support
- Network UDP sockets
- Need help on windows android compile
- toggle fullscreen disabled for mac OSX?
- My application crashed ¿? with last rev 1114
- Lastest Revision MorphToFloatEntity bug
- Trying (and failing) to build RTBarebones on linux
- RTPhysics android compile problem
- unresolved externals for RTPhysics (win32) - rev1151
- Game server using Proton
- When will the Proton's c++ flash target be released public?
- Blackberry 10 target
- IRC reminder
- Audio Patch
- Blender B3D 2.6x Export script
- Proton Appstore distribution license rules
- How do we get our .jpg back from the .rttex ?
- About entity layer control
- [iOS] crash in Surface::LoadRTTexture(unsigned char*)
- Build proton 3d engine to Android in win32 or Linux, and you can see the c++ debug
- add example RTSpriteSheets VC9 project
- Help! Change windows size will have Blank Texture
- Irrlicht version
- IME key in ios and android
- Windows Phone 7.5 and 8
- Help to create UTF8 surface cache!!!
- Is there have CRITICAL SECTION function?
- running proton on windows
- help Ios List menu go to GLES proton 3d
- Possible Irrlicht bugs because of old version
- backgound motion can not move?
- Network in IOS
- Problems with Android under Linux compilation.
- 2D rendering on iOS after iPhone 5 support update
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