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View Full Version : Novashell Game Creation Kit - A 2D game maker thingie


Seth
11-30-2006, 10:39 PM
I'm working on a high-level cross platform 2D gamemaker (which my own RPG is using too) built around ClanLib.

Project page (http://www.rtsoft.com/novashell)

All in all ClanLib has worked great for it, a lot of tweaks to CL have been done to get identical results under all platforms. (many are only in the CL SVN version of 0.8 right now, eventually this will become CL 8.1 or something I suppose)

Any critiques/comments welcome.

Chambers
12-06-2006, 12:35 AM
The thumbnails look great :) Assuming I ever get around to doing a 3D adventure style game (which I really *am* interested in doing), I'd be more than willing to give it a go.

Edit: I meant *2D* :)

sphair
12-07-2006, 03:40 PM
Thats some amazing piece of work, Seth :) You've obviously put alot of work and thought into this.

Will play around with it in the near future, and get back with more detailed impressions :)

Otto (Strange) Halmén
12-09-2006, 10:56 AM
Cool graphics and interface! I'll try it out!

EDIT: Haha! This is great fun! I could spend hours (days even) fooling around with the examples.

painbank
09-06-2008, 01:18 PM
so in essence, your game creation kit is just Lua scripts with a ton of very helpful and useful tutorials showing how you did it with the kit, correct?

* I have not looked at the kit, code nor Clanlib codebase yet, so please slam my intelligence if you must. *

Did you have to add the Lua hooks into Clanlib or were they already there?

Thanks.

Seth
09-06-2008, 11:53 PM
Well, sort of - it's basically Clanlib + Lua + Luabind + Box2D physics + A* pathfinding + a complicated map format glued together.

The tutorials are to how to use its editor to make a game, it got very complicated to use very fast... :sweatdrop: