whisperstorm
01-19-2007, 06:50 PM
I apologize for asking leading, open-ended questions :) My goal is perhaps to tease out more information from Seth regarding Novashell.
Is there a roadmap or something that talks about what your plans are for Novashell? I mean what are the kinds of things we can expect to start seeing in the builds? What is the "big idea" behind Novashell? I've seen hints of this with the cool hierarchical structure and modding abilities.
Sorry,more poking:
Will there be an inventory system built in?
Will there be a dialog system?
Can levels be generated dynamically "in-game"?
Will there be any battle systems like real-time , turn based, rpg style, etc.
The reason I ask is because I know things are not only in flux but are constantly expanding. If an inventory system is going to be built in, then I wont bother trying to recreate one and just focus on other things first. If there's not going to be a dialog system (of the particular style I"m thinking of like most console rpgs) then I can work on that code.
So, again if I'm being too nosy or premature in asking feel free to ignore me :) I'm basically curious about what I should be focusing time on as custom coding and await the other features I can just plug into.
Is there a roadmap or something that talks about what your plans are for Novashell? I mean what are the kinds of things we can expect to start seeing in the builds? What is the "big idea" behind Novashell? I've seen hints of this with the cool hierarchical structure and modding abilities.
Sorry,more poking:
Will there be an inventory system built in?
Will there be a dialog system?
Can levels be generated dynamically "in-game"?
Will there be any battle systems like real-time , turn based, rpg style, etc.
The reason I ask is because I know things are not only in flux but are constantly expanding. If an inventory system is going to be built in, then I wont bother trying to recreate one and just focus on other things first. If there's not going to be a dialog system (of the particular style I"m thinking of like most console rpgs) then I can work on that code.
So, again if I'm being too nosy or premature in asking feel free to ignore me :) I'm basically curious about what I should be focusing time on as custom coding and await the other features I can just plug into.