LaDoncella
02-07-2007, 09:30 PM
hi, I have been working for a while with clanlib, an exelent library ;)
Recently I retake the work on my game project (after 2-3 months), and when i runned it, all surfaces that are suposed to have transparencies didn't.
I tried also to use the precompiled examples of LinearParticle, and happens the same.
Also I tested it in 4 diferent computers (all with ati cards) and the same happens
Then I found a "solution", instead of using surfaces use sprites:
http://img.photobucket.com/albums/v439/LaDoncella/worngSurface.png
note: also in every computer, the color where is supposed to be a transparency is a different color.
however, thats not a good solution.
can anyone help me?
Alex
pd.sorry for my bad english
Recently I retake the work on my game project (after 2-3 months), and when i runned it, all surfaces that are suposed to have transparencies didn't.
I tried also to use the precompiled examples of LinearParticle, and happens the same.
Also I tested it in 4 diferent computers (all with ati cards) and the same happens
Then I found a "solution", instead of using surfaces use sprites:
http://img.photobucket.com/albums/v439/LaDoncella/worngSurface.png
note: also in every computer, the color where is supposed to be a transparency is a different color.
however, thats not a good solution.
can anyone help me?
Alex
pd.sorry for my bad english