sofakng
05-23-2007, 05:52 PM
I'm trying to create a 2D version of Scorched Earth and I've seen this engine recommended a few times but I have a few questions...
1) Does NovaShell have any GUI support?
2) Does NovaShell have any networking/multiplayer support?
2a) If so, does it include any automaticaly synchronization? (eg. keep the projectile/player/building locations synchronized)
3) Does NovaShell include physics/collision detection?
4) How hard would it be to create a 2D terrain/landscape and then deform it? (just like in Scorched Earth or Worms)
Sorry for all of the questions!
Thanks for your help!!
[EDIT] Not that it matters, but I also own BlitzMax and Torque Game Builder (and Torque Game Engine), but I'm not really happy with either of them... (BlitzMax has a terrible "BASIC" language, and TGB requires advanced C++ to anything except specifically what it's built for...)
1) Does NovaShell have any GUI support?
2) Does NovaShell have any networking/multiplayer support?
2a) If so, does it include any automaticaly synchronization? (eg. keep the projectile/player/building locations synchronized)
3) Does NovaShell include physics/collision detection?
4) How hard would it be to create a 2D terrain/landscape and then deform it? (just like in Scorched Earth or Worms)
Sorry for all of the questions!
Thanks for your help!!
[EDIT] Not that it matters, but I also own BlitzMax and Torque Game Builder (and Torque Game Engine), but I'm not really happy with either of them... (BlitzMax has a terrible "BASIC" language, and TGB requires advanced C++ to anything except specifically what it's built for...)