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feelthat
02-17-2015, 01:58 AM
a cool demo, not my product, but show it

https://www.youtube.com/watch?v=BIEafKA2IBM

https://www.youtube.com/watch?v=DBRvRzT5zwQ

feelthat
02-17-2015, 02:50 AM
Guys how do u think

use 2 layers GLview? cocos2d cover irrlicht?

or on the same layer?


a cool demo, not my product, but show it

https://www.youtube.com/watch?v=BIEafKA2IBM

https://www.youtube.com/watch?v=DBRvRzT5zwQ

feelthat
02-18-2015, 03:18 AM
//
// EAGLView.m
//
// Created by Seth Robinson on 3/6/09.
// For license info, check the license.txt file that should have come with this.
//

#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGLDrawable.h>
#import "EAGLView.h"
#import "MyAppDelegate.h"
//by stone
#import "App.h"
#import "Irrlicht/IrrlichtManager.h"

#define USE_DEPTH_BUFFER 1

// A class extension to declare private methods
@interface EAGLView ()

@property (nonatomic, retain) EAGLContext *context;
@property (nonatomic, assign) NSTimer *animationTimer;

- (BOOL) createFramebuffer;
- (void) destroyFramebuffer;

@end


@implementation EAGLView

@synthesize context;
@synthesize animationTimer;
@synthesize animationInterval;
@synthesize animationIntervalSave;


// You must implement this
+ (Class)layerClass
{
return [CAEAGLLayer class];
}

//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- (id)initWithCoder:(NSCoder*)coder
{
if ((self = [super initWithCoder:coder]))
{
// Get the layer
CAEAGLLayer* eaglLayer = (CAEAGLLayer *)self.layer;

eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];

//by stone
//context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
switch(AppGetOGLESType())
{
case irr::video::EDT_OGLES1:
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
break;

case irr::video::EDT_OGLES2:
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2];
break;
}

if (!context || ![EAGLContext setCurrentContext:context])
{
[self release];
return nil;
}

CHECK_GL_ERROR();

animationIntervalSave = 1.0/60.0;
animationInterval = animationIntervalSave;
}

//CGFloat pixelScale = [[UIScreen mainScreen] scale];
UIScreen *pScreen = [UIScreen mainScreen];
CGRect fullScreenRect = pScreen.bounds;

bool bUseSizeGuess = false;

if (GetPrimaryGLX() == 0)
{
bUseSizeGuess = true;
SetPrimaryScreenSize(fullScreenRect.size.width, fullScreenRect.size.height);
SetupScreenInfo(GetPrimaryGLX(), GetPrimaryGLY(), 0);
}

if (!BaseApp::GetBaseApp()->Init())
{

NSLog(@"Couldn't init app");
[self release];
return nil;
}

if (bUseSizeGuess)
{
//put it back, otherwise we may not fix it later
SetPrimaryScreenSize(0,0);
}

//BaseApp::GetBaseApp()->OnScreenSizeChange();

return self;
}

- (void)onKill
{
BaseApp::GetBaseApp()->Kill();
}

- (void)drawView
{
if (!viewRenderbuffer)
return;

[EAGLContext setCurrentContext:context];

glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glViewport(0, 0, GetPrimaryGLX(), GetPrimaryGLY());

if (GetScreenSizeX() != 0)
{
BaseApp::GetBaseApp()->Update();
BaseApp::GetBaseApp()->Draw();
}
else
{
//not quite ready
}

while (!BaseApp::GetBaseApp()->GetOSMessages()->empty())
{
OSMessage m = BaseApp::GetBaseApp()->GetOSMessages()->front();
BaseApp::GetBaseApp()->GetOSMessages()->pop_front();

//LogMsg("Got OS message %d, %s", m.m_type, m.m_string.c_str());
MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];

[appDelegate onOSMessage: &m];
}

glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
// if(main_throttled_update())
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
}


- (void)layoutSubviews
{
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
}

- (BOOL)createFramebuffer
{

CGFloat pixelScale = [[UIScreen mainScreen] scale];
UIScreen *pScreen = [UIScreen mainScreen];
CGRect fullScreenRect = pScreen.bounds;


LogMsg("Scale: %.2f", pixelScale);
SetProtonPixelScaleFactor(pixelScale);

[self setContentScaleFactor: GetProtonPixelScaleFactor()];


glGenFramebuffersOES(1, &viewFramebuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);

glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);

if (![context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer])
return NO;

glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);

glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OE S, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OE S, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);

if (USE_DEPTH_BUFFER)
{
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
}

glGenRenderbuffersOES(1, &m_StencilBuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_StencilBuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH24_STENCIL8_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_StencilBuffer);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_StencilBuffer);

if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES)
{
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}

if (GetPrimaryGLX() == 0)
{
SetPrimaryScreenSize(backingWidth, backingHeight);
SetupScreenInfo(GetPrimaryGLX(), GetPrimaryGLY(), 0);
}


return YES;
}


- (void)destroyFramebuffer
{

glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;

if(depthRenderbuffer)
{
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}

if(m_StencilBuffer)
{
glDeleteRenderbuffersOES(1, &m_StencilBuffer);
m_StencilBuffer = 0;
}
}


- (void)startAnimation
{
self.animationTimer =
[NSTimer scheduledTimerWithTimeInterval:animationInterval
target:self
selector:@selector(drawView)
userInfo:nil
repeats:YES];

NSRunLoop* runner = [NSRunLoop currentRunLoop];
[runner addTimer:self.animationTimer forMode: NSRunLoopCommonModes];

//[self.animationTimer release];
}


- (void)stopAnimation
{
self.animationTimer = nil;
}


- (void)setAnimationTimer:(NSTimer *)newTimer
{
[animationTimer invalidate];
animationTimer = newTimer;
}


- (void)setAnimationInterval:(NSTimeInterval)interva l
{

animationInterval = interval;

if (animationTimer)
{
[self stopAnimation];
[self startAnimation];
}
}

- (void)setAnimationIntervalSave:(NSTimeInterval)int erval
{

animationIntervalSave = interval;

[self setAnimationInterval:animationIntervalSave];
}

- (void)dealloc
{

[self stopAnimation];

if ([EAGLContext currentContext] == context)
{
[EAGLContext setCurrentContext:nil];
}

[context release];
[super dealloc];
}

const int MAX_TOUCHES= 12;

class TouchTrack
{
public:

TouchTrack()
{
m_touchPointer = NULL;
}

void *m_touchPointer;
};

TouchTrack g_touchTracker[MAX_TOUCHES];

int GetFingerTrackIDByTouch(void* touch)
{
for (int i=0; i < MAX_TOUCHES; i++)
{
if (g_touchTracker[i].m_touchPointer == touch)
{
return i;
}
}

//LogMsg("Can't locate fingerID by touch %d", touch);
return -1;
}

int AddNewTouch(void* touch)
{
for (int i=0; i < MAX_TOUCHES; i++)
{
if (!g_touchTracker[i].m_touchPointer)
{
//hey, an empty slot, yay
g_touchTracker[i].m_touchPointer = touch;
return i;
}
}

LogMsg("Can't add new fingerID");
return -1;
}

int GetTouchesActive()
{
int count = 0;

for (int i=0; i < MAX_TOUCHES; i++)
{
if (g_touchTracker[i].m_touchPointer)
{
count++;
}
}
return count;
}

//by stone
// Handles the start of a touch
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// Enumerate through all the touch objects.
UITouch* touch = [touches anyObject];

#ifdef _IRR_COMPILE_WITH_GUI_
CGPoint touchPoint = [touch locationInView:self];
UIInterfaceOrientation orientation = [UIDevice currentDevice].orientation;
irr::SEvent ev;

float scale = 1.0f;

//if ([self respondsToSelector:@selector(setContentScaleFactor :)])
// scale = [[UIScreen mainScreen] scale];

if (orientation == UIInterfaceOrientationLandscapeLeft
||
orientation == UIInterfaceOrientationLandscapeRight)
{
//Landscape
ev.MouseInput.X = touchPoint.y*scale;
ev.MouseInput.Y = touchPoint.x*scale;
}
else
{
ev.MouseInput.X = touchPoint.x*scale;
ev.MouseInput.Y = touchPoint.y*scale;
}

// event as mouse.
ev.EventType = irr::EET_MOUSE_INPUT_EVENT;
ev.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN;

ev.MouseInput.ButtonStates = 0;
IrrlichtManager::GetIrrlichtManager()->GetDevice()->postEventFromUser(ev);
#endif

for (touch in touches)
{
//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);

if (fingerID == -1)
{
//add it to our list
fingerID = AddNewTouch(touch);
}
else
{
//already on the list. Don't send this
//LogMsg("Ignoring touch %d", fingerID);
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_START,pt.x, pt.y,fingerID);
}
}

//by stone
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* touch = [touches anyObject];

#ifdef _IRR_COMPILE_WITH_GUI_
CGPoint touchPoint = [touch locationInView:self];
UIInterfaceOrientation orientation = [UIDevice currentDevice].orientation;
irr::SEvent ev;

float scale = 1.0f;

//if ([self respondsToSelector:@selector(setContentScaleFactor :)])
// scale = [[UIScreen mainScreen] scale];

if (orientation == UIInterfaceOrientationLandscapeLeft
||
orientation == UIInterfaceOrientationLandscapeRight)
{
//Landscape
ev.MouseInput.X = touchPoint.y*scale;
ev.MouseInput.Y = touchPoint.x*scale;
}
else
{
ev.MouseInput.X = touchPoint.x*scale;
ev.MouseInput.Y = touchPoint.y*scale;
}

ev.EventType = irr::EET_MOUSE_INPUT_EVENT;
ev.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;

ev.MouseInput.ButtonStates = 0;
IrrlichtManager::GetIrrlichtManager()->GetDevice()->postEventFromUser(ev);
#endif

// Enumerate through all the touch objects.
for (touch in touches)
{
//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);
if (fingerID != -1)
{
g_touchTracker[fingerID].m_touchPointer = NULL; //clear it
}
else
{
//wasn't on our list
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_END,pt.x, pt.y, fingerID);
}
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
// Enumerate through all the touch objects.
for (UITouch *touch in touches)
{
//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);
if (fingerID != -1)
{
g_touchTracker[fingerID].m_touchPointer = NULL; //clear it
}
else
{
//wasn't on our list
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_END,pt.x, pt.y, fingerID);
}
}


- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
// Enumerate through all the touch objects.
for (UITouch *touch in touches)
{

//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);
if (fingerID != -1)
{
//found it
}
else
{
//wasn't on our list?!
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_MOVE,pt.x, pt.y, fingerID);
}
}

@end

- - - Updated - - -

/*

===== IMPORTANT =====

This is sample code demonstrating API, technology or techniques in development.
Although this sample code has been reviewed for technical accuracy, it is not
final. Apple is supplying this information to help you plan for the adoption of
the technologies and programming interfaces described herein. This information
is subject to change, and software implemented based on this sample code should
be tested with final operating system software and final documentation. Newer
versions of this sample code may be provided with future seeds of the API or
technology. For information about updates to this and other developer
documentation, view the New & Updated sidebars in subsequent documentation
seeds.

=====================

File: EAGLView.m
Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
UIView subclass.

Version: 1.3

Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
("Apple") in consideration of your agreement to the following terms, and your
use, installation, modification or redistribution of this Apple software
constitutes acceptance of these terms. If you do not agree with these terms,
please do not use, install, modify or redistribute this Apple software.

In consideration of your agreement to abide by the following terms, and subject
to these terms, Apple grants you a personal, non-exclusive license, under
Apple's copyrights in this original Apple software (the "Apple Software"), to
use, reproduce, modify and redistribute the Apple Software, with or without
modifications, in source and/or binary forms; provided that if you redistribute
the Apple Software in its entirety and without modifications, you must retain
this notice and the following text and disclaimers in all such redistributions
of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may be used
to endorse or promote products derived from the Apple Software without specific
prior written permission from Apple. Except as expressly stated in this notice,
no other rights or licenses, express or implied, are granted by Apple herein,
including but not limited to any patent rights that may be infringed by your
derivative works or by other works in which the Apple Software may be
incorporated.

The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
COMBINATION WITH YOUR PRODUCTS.

IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Copyright (C) 2008 Apple Inc. All Rights Reserved.

*/

#import <QuartzCore/QuartzCore.h>

#import "EAGLView.h"
#import "ES1Renderer.h"
#import "CCDirector.h"
#import "CCSet.h"
#import "CCTouch.h"
#import "CCIMEDispatcher.h"
#import "OpenGL_Internal.h"

//CLASS IMPLEMENTATIONS:

#define MAX_TOUCHES 11

static EAGLView *view;
static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];

@interface EAGLView (Private)
- (BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)shareg roup;
- (unsigned int) convertPixelFormat:(NSString*) pixelFormat;
@end

@implementation EAGLView

@synthesize surfaceSize=size_;
@synthesize pixelFormat=pixelformat_, depthFormat=depthFormat_;
@synthesize context=context_;
@synthesize touchesIntergerDict;
@synthesize indexBitsUsed;
@synthesize multiSampling=multiSampling_;

+ (Class) layerClass
{
return [CAEAGLLayer class];
}

+ (id) viewWithFrame:(CGRect)frame
{
return [[[self alloc] initWithFrame:frame] autorelease];
}

+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format
{
return [[[self alloc]initWithFrame:frame pixelFormat:format] autorelease];
}

+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth
{
return [[[self alloc] initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0] autorelease];
}

+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples
{
return [[[self alloc]initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:retained sharegroup:sharegroup multiSampling:multisampling numberOfSamples:samples] autorelease];
}

+ (id) sharedEGLView
{
return view;
}

- (id) initWithFrame:(CGRect)frame
{
return [self initWithFrame:frame pixelFormat:kEAGLColorFormatRGB565 depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
}

- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format
{
return [self initWithFrame:frame pixelFormat:format depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
}

- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
{
if((self = [super initWithFrame:frame]))
{
pixelformat_ = format;
depthFormat_ = depth;
multiSampling_ = sampling;
requestedSamples_ = nSamples;
preserveBackbuffer_ = retained;
markedText_ = nil;
if( ! [self setupSurfaceWithSharegroup:sharegroup] ) {
[self release];
return nil;
}
}

touchesIntergerDict = CFDictionaryCreateMutable(kCFAllocatorDefault, 4, NULL, NULL);
indexBitsUsed = 0x00000000;

view = self;
return self;
}

-(id) initWithCoder:(NSCoder *)aDecoder
{
if( (self = [super initWithCoder:aDecoder]) ) {

CAEAGLLayer* eaglLayer = (CAEAGLLayer*)[self layer];

pixelformat_ = kEAGLColorFormatRGB565;
depthFormat_ = 0; // GL_DEPTH_COMPONENT24_OES;
multiSampling_= NO;
requestedSamples_ = 0;
size_ = [eaglLayer bounds].size;
markedText_ = nil;

if( ! [self setupSurfaceWithSharegroup:nil] ) {
[self release];
return nil;
}
}

view = self;
return self;
}

- (void)didMoveToWindow;
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardWillShowNotification object:nil];

[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardWillHideNotification object:nil];

[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardDidHideNotification object:nil];
}

-(int) getWidth
{
CGSize bound = [self bounds].size;
return bound.width;
}

-(int) getHeight
{
CGSize bound = [self bounds].size;
return bound.height;
}

-(int) getUnUsedIndex
{
int i;
int temp = indexBitsUsed;

for (i = 0; i < MAX_TOUCHES; i++) {
if (! (temp & 0x00000001)) {
indexBitsUsed |= (1 << i);
return i;
}

temp >>= 1;
}

// all bits are used
return -1;
}

-(void) removeUsedIndexBit:(int) index
{
if (index < 0 || index >= MAX_TOUCHES) {
return;
}

unsigned int temp = 1 << index;
temp = ~temp;
indexBitsUsed &= temp;
}

-(BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)shareg roup
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;

eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:preserveBackbuffer_], kEAGLDrawablePropertyRetainedBacking,
pixelformat_, kEAGLDrawablePropertyColorFormat, nil];


renderer_ = [[ES1Renderer alloc] initWithDepthFormat:depthFormat_
withPixelFormat:[self convertPixelFormat:pixelformat_]
withSharegroup:sharegroup
withMultiSampling:multiSampling_
withNumberOfSamples:requestedSamples_];
if (!renderer_)
return NO;

context_ = [renderer_ context];
[context_ renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:eaglLayer];

//discardFramebufferSupported_ = [[CCConfiguration sharedConfiguration] supportsDiscardFramebuffer];

return YES;
}

- (void) dealloc
{
CFRelease(touchesIntergerDict);
[renderer_ release];
[super dealloc];
}

- (void) layoutSubviews
{
[renderer_ resizeFromLayer:(CAEAGLLayer*)self.layer];
size_ = [renderer_ backingSize];

// Issue #914 #924
// CCDirector *director = [CCDirector sharedDirector];
// [director reshapeProjection:size_];
cocos2d::CCSize size;
size.width = size_.width;
size.height = size_.height;
cocos2d::CCDirector::sharedDirector()->reshapeProjection(size);

// Avoid flicker. Issue #350
//[director performSelectorOnMainThread:@selector(drawScene) withObject:nil waitUntilDone:YES];
cocos2d::CCDirector::sharedDirector()->drawScene();
}

- (void) swapBuffers
{
// IMPORTANT:
// - preconditions
// -> context_ MUST be the OpenGL context
// -> renderbuffer_ must be the the RENDER BUFFER

#ifdef __IPHONE_4_0

if (multiSampling_)
{
/* Resolve from msaaFramebuffer to resolveFramebuffer */
//glDisable(GL_SCISSOR_TEST);
glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, [renderer_ msaaFrameBuffer]);
glBindFramebufferOES(GL_DRAW_FRAMEBUFFER_APPLE, [renderer_ defaultFrameBuffer]);
glResolveMultisampleFramebufferAPPLE();
}

if( discardFramebufferSupported_)
{
if (multiSampling_)
{
if (depthFormat_)
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES, GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
}
else
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 1, attachments);
}

glBindRenderbufferOES(GL_RENDERBUFFER_OES, [renderer_ colorRenderBuffer]);

}

// not MSAA
else if (depthFormat_ ) {
GLenum attachments[] = { GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_FRAMEBUFFER_OES, 1, attachments);
}
}

#endif // __IPHONE_4_0

if(![context_ presentRenderbuffer:GL_RENDERBUFFER_OES])
{
// CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
}

#if COCOS2D_DEBUG
CHECK_GL_ERROR();
#endif

// We can safely re-bind the framebuffer here, since this will be the
// 1st instruction of the new main loop
if( multiSampling_ )
glBindFramebufferOES(GL_FRAMEBUFFER_OES, [renderer_ msaaFrameBuffer]);
}

- (unsigned int) convertPixelFormat:(NSString*) pixelFormat
{
// define the pixel format
GLenum pFormat;


if([pixelFormat isEqualToString:@"EAGLColorFormat565"])
pFormat = GL_RGB565_OES;
else
pFormat = GL_RGBA8_OES;

return pFormat;
}

#pragma mark EAGLView - Point conversion

- (CGPoint) convertPointFromViewToSurface:(CGPoint)point
{
CGRect bounds = [self bounds];

CGPoint ret;
ret.x = (point.x - bounds.origin.x) / bounds.size.width * size_.width;
ret.y = (point.y - bounds.origin.y) / bounds.size.height * size_.height;

return ret;
}

- (CGRect) convertRectFromViewToSurface:(CGRect)rect
{
CGRect bounds = [self bounds];

CGRect ret;
ret.origin.x = (rect.origin.x - bounds.origin.x) / bounds.size.width * size_.width;
ret.origin.y = (rect.origin.y - bounds.origin.y) / bounds.size.height * size_.height;
ret.size.width = rect.size.width / bounds.size.width * size_.width;
ret.size.height = rect.size.height / bounds.size.height * size_.height;

return ret;
}

// Pass the touches to the superview
#pragma mark EAGLView - Touch Delegate

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
cocos2d::CCTouch *pTouch;

for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
int unUsedIndex = 0;

// it is a new touch
if (! index) {
unUsedIndex = [self getUnUsedIndex];

// The touches is more than MAX_TOUCHES ?
if (unUsedIndex == -1) {
return;
}

pTouch = s_pTouches[unUsedIndex] = new cocos2d::CCTouch();
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

CFDictionaryAddValue(touchesIntergerDict, touch, [NSNumber numberWithInt:unUsedIndex]);

set.addObject(pTouch);
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesBegan(&set);
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
if (! index) {
// if the index doesn't exist, it is an error
return;
}

cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]];
if (! pTouch) {
// if the pTouch is null, it is an error
return;
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

set.addObject(pTouch);
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesMoved(&set);
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
if (! index) {
// if the index doesn't exist, it is an error
return;
}

cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]];
if (! pTouch) {
// if the pTouch is null, it is an error
return;
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

set.addObject(pTouch);
CFDictionaryRemoveValue(touchesIntergerDict, touch);
pTouch->release();
s_pTouches[[index intValue]] = NULL;
[self removeUsedIndexBit:[index intValue]];
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesEnded(&set);
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
if (! index) {
// if the index doesn't exist, it is an error
return;
}

cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]];
if (! pTouch) {
// if the pTouch is null, it is an error
return;
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

set.addObject(pTouch);
CFDictionaryRemoveValue(touchesIntergerDict, touch);
pTouch->release();
s_pTouches[[index intValue]] = NULL;
[self removeUsedIndexBit:[index intValue]];
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesCancelled(&set);
}

#pragma mark -
#pragma mark UIView - Responder

- (BOOL)canBecomeFirstResponder
{
if (nil != markedText_) {
[markedText_ release];
}
markedText_ = nil;
return YES;
}

#pragma mark -
#pragma mark UIKeyInput protocol

- (BOOL)hasText
{
return NO;
}

- (void)insertText:(NSString *)text
{
if (nil != markedText_) {
[markedText_ release];
markedText_ = nil;
}
const char * pszText = [text cStringUsingEncoding:NSUTF8StringEncoding];
cocos2d::CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(pszText, strlen(pszText));
}

- (void)deleteBackward
{
if (nil != markedText_) {
[markedText_ release];
markedText_ = nil;
}
cocos2d::CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
}

#pragma mark -
#pragma mark UITextInputTrait protocol

-(UITextAutocapitalizationType) autocapitalizationType
{
return UITextAutocapitalizationTypeNone;
}

#pragma mark -
#pragma mark UITextInput protocol

#pragma mark UITextInput - properties

@synthesize beginningOfDocument;
@synthesize endOfDocument;
@synthesize inputDelegate;
@synthesize markedTextRange;
@synthesize markedTextStyle;
// @synthesize selectedTextRange; // must implement
@synthesize tokenizer;

/* Text may have a selection, either zero-length (a caret) or ranged. Editing operations are
* always performed on the text from this selection. nil corresponds to no selection. */
- (void)setSelectedTextRange:(UITextRange *)aSelectedTextRange;
{
CCLOG("UITextRange:setSelectedTextRange");
}
- (UITextRange *)selectedTextRange;
{
return [[[UITextRange alloc] init] autorelease];
}

#pragma mark UITextInput - Replacing and Returning Text

- (NSString *)textInRange:(UITextRange *)range;
{
CCLOG("textInRange");
return @"";
}
- (void)replaceRange:(UITextRange *)range withText:(NSString *)theText;
{
CCLOG("replaceRange");
}

#pragma mark UITextInput - Working with Marked and Selected Text



/* If text can be selected, it can be marked. Marked text represents provisionally
* inserted text that has yet to be confirmed by the user. It requires unique visual
* treatment in its display. If there is any marked text, the selection, whether a
* caret or an extended range, always resides witihin.
*
* Setting marked text either replaces the existing marked text or, if none is present,
* inserts it from the current selection. */

- (void)setMarkedTextRange:(UITextRange *)markedTextRange;
{
CCLOG("setMarkedTextRange");
}

- (UITextRange *)markedTextRange;
{
CCLOG("markedTextRange");
return nil; // Nil if no marked text.
}
- (void)setMarkedTextStyle:(NSDictionary *)markedTextStyle;
{
CCLOG("setMarkedTextStyle");

}
- (NSDictionary *)markedTextStyle;
{
CCLOG("markedTextStyle");
return nil;
}
- (void)setMarkedText:(NSString *)markedText selectedRange:(NSRange)selectedRange;
{
CCLOG("setMarkedText");
if (markedText == markedText_) {
return;
}
if (nil != markedText_) {
[markedText_ release];
}
markedText_ = markedText;
[markedText_ retain];
}
- (void)unmarkText;
{
CCLOG("unmarkText");
if (nil == markedText_)
{
return;
}
const char * pszText = [markedText_ cStringUsingEncoding:NSUTF8StringEncoding];
cocos2d::CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(pszText, strlen(pszText));
[markedText_ release];
markedText_ = nil;
}

#pragma mark Methods for creating ranges and positions.

- (UITextRange *)textRangeFromPosition:(UITextPosition *)fromPosition toPosition:(UITextPosition *)toPosition;
{
CCLOG("textRangeFromPosition");
return nil;
}
- (UITextPosition *)positionFromPosition:(UITextPosition *)position offset:(NSInteger)offset;
{
CCLOG("positionFromPosition");
return nil;
}
- (UITextPosition *)positionFromPosition:(UITextPosition *)position inDirection:(UITextLayoutDirection)direction offset:(NSInteger)offset;
{
CCLOG("positionFromPosition");
return nil;
}

/* Simple evaluation of positions */
- (NSComparisonResult)comparePosition:(UITextPositio n *)position toPosition:(UITextPosition *)other;
{
CCLOG("comparePosition");
return 0;
}
- (NSInteger)offsetFromPosition:(UITextPosition *)from toPosition:(UITextPosition *)toPosition;
{
CCLOG("offsetFromPosition");
return 0;
}

- (UITextPosition *)positionWithinRange:(UITextRange *)range farthestInDirection:(UITextLayoutDirection)directi on;
{
CCLOG("positionWithinRange");
return nil;
}
- (UITextRange *)characterRangeByExtendingPosition:(UITextPositio n *)position inDirection:(UITextLayoutDirection)direction;
{
CCLOG("characterRangeByExtendingPosition");
return nil;
}

#pragma mark Writing direction

- (UITextWritingDirection)baseWritingDirectionForPos ition:(UITextPosition *)position inDirection:(UITextStorageDirection)direction;
{
CCLOG("baseWritingDirectionForPosition");
return UITextWritingDirectionNatural;
}
- (void)setBaseWritingDirection:(UITextWritingDirect ion)writingDirection forRange:(UITextRange *)range;
{
CCLOG("setBaseWritingDirection");
}

#pragma mark Geometry

/* Geometry used to provide, for example, a correction rect. */
- (CGRect)firstRectForRange:(UITextRange *)range;
{
CCLOG("firstRectForRange");
return CGRectNull;
}
- (CGRect)caretRectForPosition:(UITextPosition *)position;
{
CCLOG("caretRectForPosition");
return caretRect_;
}

#pragma mark Hit testing

/* JS - Find the closest position to a given point */
- (UITextPosition *)closestPositionToPoint:(CGPoint)point;
{
CCLOG("closestPositionToPoint");
return nil;
}
- (UITextPosition *)closestPositionToPoint:(CGPoint)point withinRange:(UITextRange *)range;
{
CCLOG("closestPositionToPoint");
return nil;
}
- (UITextRange *)characterRangeAtPoint:(CGPoint)point;
{
CCLOG("characterRangeAtPoint");
return nil;
}

#pragma mark -
#pragma mark UIKeyboard notification

- (void)onUIKeyboardNotification:(NSNotification *)notif;
{
NSString * type = notif.name;

NSDictionary* info = [notif userInfo];
CGRect begin = [self convertRect:
[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]
fromView:self];
CGRect end = [self convertRect:
[[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]
fromView:self];
double aniDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKe y] doubleValue];

CGSize viewSize = self.frame.size;
CGFloat tmp;

switch ([[UIApplication sharedApplication] statusBarOrientation])
{
case UIInterfaceOrientationPortrait:
begin.origin.y = viewSize.height - begin.origin.y - begin.size.height;
end.origin.y = viewSize.height - end.origin.y - end.size.height;
break;

case UIInterfaceOrientationPortraitUpsideDown:
begin.origin.x = viewSize.width - (begin.origin.x + begin.size.width);
end.origin.x = viewSize.width - (end.origin.x + end.size.width);
break;

case UIInterfaceOrientationLandscapeLeft:
tmp = begin.size.width;
begin.size.width = begin.size.height;
begin.size.height = tmp;
tmp = end.size.width;
end.size.width = end.size.height;
end.size.height = tmp;
tmp = viewSize.width;
viewSize.width = viewSize.height;
viewSize.height = tmp;

tmp = begin.origin.x;
begin.origin.x = begin.origin.y;
begin.origin.y = viewSize.height - tmp - begin.size.height;
tmp = end.origin.x;
end.origin.x = end.origin.y;
end.origin.y = viewSize.height - tmp - end.size.height;
break;

case UIInterfaceOrientationLandscapeRight:
tmp = begin.size.width;
begin.size.width = begin.size.height;
begin.size.height = tmp;
tmp = end.size.width;
end.size.width = end.size.height;
end.size.height = tmp;
tmp = viewSize.width;
viewSize.width = viewSize.height;
viewSize.height = tmp;

tmp = begin.origin.x;
begin.origin.x = begin.origin.y;
begin.origin.y = tmp;
tmp = end.origin.x;
end.origin.x = end.origin.y;
end.origin.y = tmp;
break;

default:
break;
}
cocos2d::CCIMEKeyboardNotificationInfo notiInfo;
notiInfo.begin = cocos2d::CCRect(begin.origin.x,
begin.origin.y,
begin.size.width,
begin.size.height);
notiInfo.end = cocos2d::CCRect(end.origin.x,
end.origin.y,
end.size.width,
end.size.height);
notiInfo.duration = (float)aniDuration;
cocos2d::CCIMEDispatcher* dispatcher = cocos2d::CCIMEDispatcher::sharedDispatcher();
if (UIKeyboardWillShowNotification == type)
{
dispatcher->dispatchKeyboardWillShow(notiInfo);
}
else if (UIKeyboardDidShowNotification == type)
{
//CGSize screenSize = self.window.screen.bounds.size;
dispatcher->dispatchKeyboardDidShow(notiInfo);
caretRect_ = end;
caretRect_.origin.y = viewSize.height - (caretRect_.origin.y + caretRect_.size.height + [UIFont smallSystemFontSize]);
caretRect_.size.height = 0;
}
else if (UIKeyboardWillHideNotification == type)
{
dispatcher->dispatchKeyboardWillHide(notiInfo);
}
else if (UIKeyboardDidHideNotification == type)
{
caretRect_ = CGRectZero;
dispatcher->dispatchKeyboardDidHide(notiInfo);
}
}
@end

Simplify_
02-18-2015, 05:28 AM
//
// EAGLView.m
//
// Created by Seth Robinson on 3/6/09.
// For license info, check the license.txt file that should have come with this.
//

#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGLDrawable.h>
#import "EAGLView.h"
#import "MyAppDelegate.h"
//by stone
#import "App.h"
#import "Irrlicht/IrrlichtManager.h"

#define USE_DEPTH_BUFFER 1

// A class extension to declare private methods
@interface EAGLView ()

@property (nonatomic, retain) EAGLContext *context;
@property (nonatomic, assign) NSTimer *animationTimer;

- (BOOL) createFramebuffer;
- (void) destroyFramebuffer;

@end


@implementation EAGLView

@synthesize context;
@synthesize animationTimer;
@synthesize animationInterval;
@synthesize animationIntervalSave;


// You must implement this
+ (Class)layerClass
{
return [CAEAGLLayer class];
}

//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- (id)initWithCoder:(NSCoder*)coder
{
if ((self = [super initWithCoder:coder]))
{
// Get the layer
CAEAGLLayer* eaglLayer = (CAEAGLLayer *)self.layer;

eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];

//by stone
//context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
switch(AppGetOGLESType())
{
case irr::video::EDT_OGLES1:
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
break;

case irr::video::EDT_OGLES2:
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2];
break;
}

if (!context || ![EAGLContext setCurrentContext:context])
{
[self release];
return nil;
}

CHECK_GL_ERROR();

animationIntervalSave = 1.0/60.0;
animationInterval = animationIntervalSave;
}

//CGFloat pixelScale = [[UIScreen mainScreen] scale];
UIScreen *pScreen = [UIScreen mainScreen];
CGRect fullScreenRect = pScreen.bounds;

bool bUseSizeGuess = false;

if (GetPrimaryGLX() == 0)
{
bUseSizeGuess = true;
SetPrimaryScreenSize(fullScreenRect.size.width, fullScreenRect.size.height);
SetupScreenInfo(GetPrimaryGLX(), GetPrimaryGLY(), 0);
}

if (!BaseApp::GetBaseApp()->Init())
{

NSLog(@"Couldn't init app");
[self release];
return nil;
}

if (bUseSizeGuess)
{
//put it back, otherwise we may not fix it later
SetPrimaryScreenSize(0,0);
}

//BaseApp::GetBaseApp()->OnScreenSizeChange();

return self;
}

- (void)onKill
{
BaseApp::GetBaseApp()->Kill();
}

- (void)drawView
{
if (!viewRenderbuffer)
return;

[EAGLContext setCurrentContext:context];

glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glViewport(0, 0, GetPrimaryGLX(), GetPrimaryGLY());

if (GetScreenSizeX() != 0)
{
BaseApp::GetBaseApp()->Update();
BaseApp::GetBaseApp()->Draw();
}
else
{
//not quite ready
}

while (!BaseApp::GetBaseApp()->GetOSMessages()->empty())
{
OSMessage m = BaseApp::GetBaseApp()->GetOSMessages()->front();
BaseApp::GetBaseApp()->GetOSMessages()->pop_front();

//LogMsg("Got OS message %d, %s", m.m_type, m.m_string.c_str());
MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];

[appDelegate onOSMessage: &m];
}

glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
// if(main_throttled_update())
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
}


- (void)layoutSubviews
{
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
}

- (BOOL)createFramebuffer
{

CGFloat pixelScale = [[UIScreen mainScreen] scale];
UIScreen *pScreen = [UIScreen mainScreen];
CGRect fullScreenRect = pScreen.bounds;


LogMsg("Scale: %.2f", pixelScale);
SetProtonPixelScaleFactor(pixelScale);

[self setContentScaleFactor: GetProtonPixelScaleFactor()];


glGenFramebuffersOES(1, &viewFramebuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);

glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);

if (![context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer])
return NO;

glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);

glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OE S, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OE S, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);

if (USE_DEPTH_BUFFER)
{
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
}

glGenRenderbuffersOES(1, &m_StencilBuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_StencilBuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH24_STENCIL8_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_StencilBuffer);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_StencilBuffer);

if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES)
{
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}

if (GetPrimaryGLX() == 0)
{
SetPrimaryScreenSize(backingWidth, backingHeight);
SetupScreenInfo(GetPrimaryGLX(), GetPrimaryGLY(), 0);
}


return YES;
}


- (void)destroyFramebuffer
{

glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;

if(depthRenderbuffer)
{
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}

if(m_StencilBuffer)
{
glDeleteRenderbuffersOES(1, &m_StencilBuffer);
m_StencilBuffer = 0;
}
}


- (void)startAnimation
{
self.animationTimer =
[NSTimer scheduledTimerWithTimeInterval:animationInterval
target:self
selector:@selector(drawView)
userInfo:nil
repeats:YES];

NSRunLoop* runner = [NSRunLoop currentRunLoop];
[runner addTimer:self.animationTimer forMode: NSRunLoopCommonModes];

//[self.animationTimer release];
}


- (void)stopAnimation
{
self.animationTimer = nil;
}


- (void)setAnimationTimer:(NSTimer *)newTimer
{
[animationTimer invalidate];
animationTimer = newTimer;
}


- (void)setAnimationInterval:(NSTimeInterval)interva l
{

animationInterval = interval;

if (animationTimer)
{
[self stopAnimation];
[self startAnimation];
}
}

- (void)setAnimationIntervalSave:(NSTimeInterval)int erval
{

animationIntervalSave = interval;

[self setAnimationInterval:animationIntervalSave];
}

- (void)dealloc
{

[self stopAnimation];

if ([EAGLContext currentContext] == context)
{
[EAGLContext setCurrentContext:nil];
}

[context release];
[super dealloc];
}

const int MAX_TOUCHES= 12;

class TouchTrack
{
public:

TouchTrack()
{
m_touchPointer = NULL;
}

void *m_touchPointer;
};

TouchTrack g_touchTracker[MAX_TOUCHES];

int GetFingerTrackIDByTouch(void* touch)
{
for (int i=0; i < MAX_TOUCHES; i++)
{
if (g_touchTracker[i].m_touchPointer == touch)
{
return i;
}
}

//LogMsg("Can't locate fingerID by touch %d", touch);
return -1;
}

int AddNewTouch(void* touch)
{
for (int i=0; i < MAX_TOUCHES; i++)
{
if (!g_touchTracker[i].m_touchPointer)
{
//hey, an empty slot, yay
g_touchTracker[i].m_touchPointer = touch;
return i;
}
}

LogMsg("Can't add new fingerID");
return -1;
}

int GetTouchesActive()
{
int count = 0;

for (int i=0; i < MAX_TOUCHES; i++)
{
if (g_touchTracker[i].m_touchPointer)
{
count++;
}
}
return count;
}

//by stone
// Handles the start of a touch
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// Enumerate through all the touch objects.
UITouch* touch = [touches anyObject];

#ifdef _IRR_COMPILE_WITH_GUI_
CGPoint touchPoint = [touch locationInView:self];
UIInterfaceOrientation orientation = [UIDevice currentDevice].orientation;
irr::SEvent ev;

float scale = 1.0f;

//if ([self respondsToSelector:@selector(setContentScaleFactor :)])
// scale = [[UIScreen mainScreen] scale];

if (orientation == UIInterfaceOrientationLandscapeLeft
||
orientation == UIInterfaceOrientationLandscapeRight)
{
//Landscape
ev.MouseInput.X = touchPoint.y*scale;
ev.MouseInput.Y = touchPoint.x*scale;
}
else
{
ev.MouseInput.X = touchPoint.x*scale;
ev.MouseInput.Y = touchPoint.y*scale;
}

// event as mouse.
ev.EventType = irr::EET_MOUSE_INPUT_EVENT;
ev.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN;

ev.MouseInput.ButtonStates = 0;
IrrlichtManager::GetIrrlichtManager()->GetDevice()->postEventFromUser(ev);
#endif

for (touch in touches)
{
//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);

if (fingerID == -1)
{
//add it to our list
fingerID = AddNewTouch(touch);
}
else
{
//already on the list. Don't send this
//LogMsg("Ignoring touch %d", fingerID);
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_START,pt.x, pt.y,fingerID);
}
}

//by stone
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* touch = [touches anyObject];

#ifdef _IRR_COMPILE_WITH_GUI_
CGPoint touchPoint = [touch locationInView:self];
UIInterfaceOrientation orientation = [UIDevice currentDevice].orientation;
irr::SEvent ev;

float scale = 1.0f;

//if ([self respondsToSelector:@selector(setContentScaleFactor :)])
// scale = [[UIScreen mainScreen] scale];

if (orientation == UIInterfaceOrientationLandscapeLeft
||
orientation == UIInterfaceOrientationLandscapeRight)
{
//Landscape
ev.MouseInput.X = touchPoint.y*scale;
ev.MouseInput.Y = touchPoint.x*scale;
}
else
{
ev.MouseInput.X = touchPoint.x*scale;
ev.MouseInput.Y = touchPoint.y*scale;
}

ev.EventType = irr::EET_MOUSE_INPUT_EVENT;
ev.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;

ev.MouseInput.ButtonStates = 0;
IrrlichtManager::GetIrrlichtManager()->GetDevice()->postEventFromUser(ev);
#endif

// Enumerate through all the touch objects.
for (touch in touches)
{
//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);
if (fingerID != -1)
{
g_touchTracker[fingerID].m_touchPointer = NULL; //clear it
}
else
{
//wasn't on our list
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_END,pt.x, pt.y, fingerID);
}
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
// Enumerate through all the touch objects.
for (UITouch *touch in touches)
{
//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);
if (fingerID != -1)
{
g_touchTracker[fingerID].m_touchPointer = NULL; //clear it
}
else
{
//wasn't on our list
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_END,pt.x, pt.y, fingerID);
}
}


- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
// Enumerate through all the touch objects.
for (UITouch *touch in touches)
{

//found a touch. Is it already on our list?
int fingerID = GetFingerTrackIDByTouch(touch);
if (fingerID != -1)
{
//found it
}
else
{
//wasn't on our list?!
continue;
}

CGPoint pt =[touch locationInView:self];
ConvertCoordinatesIfRequired(pt.x, pt.y);
MessageManager::GetMessageManager()->SendGUIEx(MESSAGE_TYPE_GUI_CLICK_MOVE,pt.x, pt.y, fingerID);
}
}

@end

- - - Updated - - -

/*

===== IMPORTANT =====

This is sample code demonstrating API, technology or techniques in development.
Although this sample code has been reviewed for technical accuracy, it is not
final. Apple is supplying this information to help you plan for the adoption of
the technologies and programming interfaces described herein. This information
is subject to change, and software implemented based on this sample code should
be tested with final operating system software and final documentation. Newer
versions of this sample code may be provided with future seeds of the API or
technology. For information about updates to this and other developer
documentation, view the New & Updated sidebars in subsequent documentation
seeds.

=====================

File: EAGLView.m
Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
UIView subclass.

Version: 1.3

Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
("Apple") in consideration of your agreement to the following terms, and your
use, installation, modification or redistribution of this Apple software
constitutes acceptance of these terms. If you do not agree with these terms,
please do not use, install, modify or redistribute this Apple software.

In consideration of your agreement to abide by the following terms, and subject
to these terms, Apple grants you a personal, non-exclusive license, under
Apple's copyrights in this original Apple software (the "Apple Software"), to
use, reproduce, modify and redistribute the Apple Software, with or without
modifications, in source and/or binary forms; provided that if you redistribute
the Apple Software in its entirety and without modifications, you must retain
this notice and the following text and disclaimers in all such redistributions
of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may be used
to endorse or promote products derived from the Apple Software without specific
prior written permission from Apple. Except as expressly stated in this notice,
no other rights or licenses, express or implied, are granted by Apple herein,
including but not limited to any patent rights that may be infringed by your
derivative works or by other works in which the Apple Software may be
incorporated.

The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
COMBINATION WITH YOUR PRODUCTS.

IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Copyright (C) 2008 Apple Inc. All Rights Reserved.

*/

#import <QuartzCore/QuartzCore.h>

#import "EAGLView.h"
#import "ES1Renderer.h"
#import "CCDirector.h"
#import "CCSet.h"
#import "CCTouch.h"
#import "CCIMEDispatcher.h"
#import "OpenGL_Internal.h"

//CLASS IMPLEMENTATIONS:

#define MAX_TOUCHES 11

static EAGLView *view;
static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];

@interface EAGLView (Private)
- (BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)shareg roup;
- (unsigned int) convertPixelFormat:(NSString*) pixelFormat;
@end

@implementation EAGLView

@synthesize surfaceSize=size_;
@synthesize pixelFormat=pixelformat_, depthFormat=depthFormat_;
@synthesize context=context_;
@synthesize touchesIntergerDict;
@synthesize indexBitsUsed;
@synthesize multiSampling=multiSampling_;

+ (Class) layerClass
{
return [CAEAGLLayer class];
}

+ (id) viewWithFrame:(CGRect)frame
{
return [[[self alloc] initWithFrame:frame] autorelease];
}

+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format
{
return [[[self alloc]initWithFrame:frame pixelFormat:format] autorelease];
}

+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth
{
return [[[self alloc] initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0] autorelease];
}

+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples
{
return [[[self alloc]initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:retained sharegroup:sharegroup multiSampling:multisampling numberOfSamples:samples] autorelease];
}

+ (id) sharedEGLView
{
return view;
}

- (id) initWithFrame:(CGRect)frame
{
return [self initWithFrame:frame pixelFormat:kEAGLColorFormatRGB565 depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
}

- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format
{
return [self initWithFrame:frame pixelFormat:format depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
}

- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
{
if((self = [super initWithFrame:frame]))
{
pixelformat_ = format;
depthFormat_ = depth;
multiSampling_ = sampling;
requestedSamples_ = nSamples;
preserveBackbuffer_ = retained;
markedText_ = nil;
if( ! [self setupSurfaceWithSharegroup:sharegroup] ) {
[self release];
return nil;
}
}

touchesIntergerDict = CFDictionaryCreateMutable(kCFAllocatorDefault, 4, NULL, NULL);
indexBitsUsed = 0x00000000;

view = self;
return self;
}

-(id) initWithCoder:(NSCoder *)aDecoder
{
if( (self = [super initWithCoder:aDecoder]) ) {

CAEAGLLayer* eaglLayer = (CAEAGLLayer*)[self layer];

pixelformat_ = kEAGLColorFormatRGB565;
depthFormat_ = 0; // GL_DEPTH_COMPONENT24_OES;
multiSampling_= NO;
requestedSamples_ = 0;
size_ = [eaglLayer bounds].size;
markedText_ = nil;

if( ! [self setupSurfaceWithSharegroup:nil] ) {
[self release];
return nil;
}
}

view = self;
return self;
}

- (void)didMoveToWindow;
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardWillShowNotification object:nil];

[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardWillHideNotification object:nil];

[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onUIKeyboardNotification:)
name:UIKeyboardDidHideNotification object:nil];
}

-(int) getWidth
{
CGSize bound = [self bounds].size;
return bound.width;
}

-(int) getHeight
{
CGSize bound = [self bounds].size;
return bound.height;
}

-(int) getUnUsedIndex
{
int i;
int temp = indexBitsUsed;

for (i = 0; i < MAX_TOUCHES; i++) {
if (! (temp & 0x00000001)) {
indexBitsUsed |= (1 << i);
return i;
}

temp >>= 1;
}

// all bits are used
return -1;
}

-(void) removeUsedIndexBit:(int) index
{
if (index < 0 || index >= MAX_TOUCHES) {
return;
}

unsigned int temp = 1 << index;
temp = ~temp;
indexBitsUsed &= temp;
}

-(BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)shareg roup
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;

eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:preserveBackbuffer_], kEAGLDrawablePropertyRetainedBacking,
pixelformat_, kEAGLDrawablePropertyColorFormat, nil];


renderer_ = [[ES1Renderer alloc] initWithDepthFormat:depthFormat_
withPixelFormat:[self convertPixelFormat:pixelformat_]
withSharegroup:sharegroup
withMultiSampling:multiSampling_
withNumberOfSamples:requestedSamples_];
if (!renderer_)
return NO;

context_ = [renderer_ context];
[context_ renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:eaglLayer];

//discardFramebufferSupported_ = [[CCConfiguration sharedConfiguration] supportsDiscardFramebuffer];

return YES;
}

- (void) dealloc
{
CFRelease(touchesIntergerDict);
[renderer_ release];
[super dealloc];
}

- (void) layoutSubviews
{
[renderer_ resizeFromLayer:(CAEAGLLayer*)self.layer];
size_ = [renderer_ backingSize];

// Issue #914 #924
// CCDirector *director = [CCDirector sharedDirector];
// [director reshapeProjection:size_];
cocos2d::CCSize size;
size.width = size_.width;
size.height = size_.height;
cocos2d::CCDirector::sharedDirector()->reshapeProjection(size);

// Avoid flicker. Issue #350
//[director performSelectorOnMainThread:@selector(drawScene) withObject:nil waitUntilDone:YES];
cocos2d::CCDirector::sharedDirector()->drawScene();
}

- (void) swapBuffers
{
// IMPORTANT:
// - preconditions
// -> context_ MUST be the OpenGL context
// -> renderbuffer_ must be the the RENDER BUFFER

#ifdef __IPHONE_4_0

if (multiSampling_)
{
/* Resolve from msaaFramebuffer to resolveFramebuffer */
//glDisable(GL_SCISSOR_TEST);
glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, [renderer_ msaaFrameBuffer]);
glBindFramebufferOES(GL_DRAW_FRAMEBUFFER_APPLE, [renderer_ defaultFrameBuffer]);
glResolveMultisampleFramebufferAPPLE();
}

if( discardFramebufferSupported_)
{
if (multiSampling_)
{
if (depthFormat_)
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES, GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
}
else
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 1, attachments);
}

glBindRenderbufferOES(GL_RENDERBUFFER_OES, [renderer_ colorRenderBuffer]);

}

// not MSAA
else if (depthFormat_ ) {
GLenum attachments[] = { GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_FRAMEBUFFER_OES, 1, attachments);
}
}

#endif // __IPHONE_4_0

if(![context_ presentRenderbuffer:GL_RENDERBUFFER_OES])
{
// CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
}

#if COCOS2D_DEBUG
CHECK_GL_ERROR();
#endif

// We can safely re-bind the framebuffer here, since this will be the
// 1st instruction of the new main loop
if( multiSampling_ )
glBindFramebufferOES(GL_FRAMEBUFFER_OES, [renderer_ msaaFrameBuffer]);
}

- (unsigned int) convertPixelFormat:(NSString*) pixelFormat
{
// define the pixel format
GLenum pFormat;


if([pixelFormat isEqualToString:@"EAGLColorFormat565"])
pFormat = GL_RGB565_OES;
else
pFormat = GL_RGBA8_OES;

return pFormat;
}

#pragma mark EAGLView - Point conversion

- (CGPoint) convertPointFromViewToSurface:(CGPoint)point
{
CGRect bounds = [self bounds];

CGPoint ret;
ret.x = (point.x - bounds.origin.x) / bounds.size.width * size_.width;
ret.y = (point.y - bounds.origin.y) / bounds.size.height * size_.height;

return ret;
}

- (CGRect) convertRectFromViewToSurface:(CGRect)rect
{
CGRect bounds = [self bounds];

CGRect ret;
ret.origin.x = (rect.origin.x - bounds.origin.x) / bounds.size.width * size_.width;
ret.origin.y = (rect.origin.y - bounds.origin.y) / bounds.size.height * size_.height;
ret.size.width = rect.size.width / bounds.size.width * size_.width;
ret.size.height = rect.size.height / bounds.size.height * size_.height;

return ret;
}

// Pass the touches to the superview
#pragma mark EAGLView - Touch Delegate

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
cocos2d::CCTouch *pTouch;

for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
int unUsedIndex = 0;

// it is a new touch
if (! index) {
unUsedIndex = [self getUnUsedIndex];

// The touches is more than MAX_TOUCHES ?
if (unUsedIndex == -1) {
return;
}

pTouch = s_pTouches[unUsedIndex] = new cocos2d::CCTouch();
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

CFDictionaryAddValue(touchesIntergerDict, touch, [NSNumber numberWithInt:unUsedIndex]);

set.addObject(pTouch);
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesBegan(&set);
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
if (! index) {
// if the index doesn't exist, it is an error
return;
}

cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]];
if (! pTouch) {
// if the pTouch is null, it is an error
return;
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

set.addObject(pTouch);
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesMoved(&set);
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
if (! index) {
// if the index doesn't exist, it is an error
return;
}

cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]];
if (! pTouch) {
// if the pTouch is null, it is an error
return;
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

set.addObject(pTouch);
CFDictionaryRemoveValue(touchesIntergerDict, touch);
pTouch->release();
s_pTouches[[index intValue]] = NULL;
[self removeUsedIndexBit:[index intValue]];
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesEnded(&set);
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
cocos2d::CCSet set;
for (UITouch *touch in touches) {
NSNumber *index = (NSNumber*)CFDictionaryGetValue(touchesIntergerDic t, touch);
if (! index) {
// if the index doesn't exist, it is an error
return;
}

cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]];
if (! pTouch) {
// if the pTouch is null, it is an error
return;
}

float x = [touch locationInView: [touch view]].x;
float y = [touch locationInView: [touch view]].y;
pTouch->SetTouchInfo(0, x, y);

set.addObject(pTouch);
CFDictionaryRemoveValue(touchesIntergerDict, touch);
pTouch->release();
s_pTouches[[index intValue]] = NULL;
[self removeUsedIndexBit:[index intValue]];
}

cocos2d::CCDirector::sharedDirector()->getOpenGLView()->touchesCancelled(&set);
}

#pragma mark -
#pragma mark UIView - Responder

- (BOOL)canBecomeFirstResponder
{
if (nil != markedText_) {
[markedText_ release];
}
markedText_ = nil;
return YES;
}

#pragma mark -
#pragma mark UIKeyInput protocol

- (BOOL)hasText
{
return NO;
}

- (void)insertText:(NSString *)text
{
if (nil != markedText_) {
[markedText_ release];
markedText_ = nil;
}
const char * pszText = [text cStringUsingEncoding:NSUTF8StringEncoding];
cocos2d::CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(pszText, strlen(pszText));
}

- (void)deleteBackward
{
if (nil != markedText_) {
[markedText_ release];
markedText_ = nil;
}
cocos2d::CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
}

#pragma mark -
#pragma mark UITextInputTrait protocol

-(UITextAutocapitalizationType) autocapitalizationType
{
return UITextAutocapitalizationTypeNone;
}

#pragma mark -
#pragma mark UITextInput protocol

#pragma mark UITextInput - properties

@synthesize beginningOfDocument;
@synthesize endOfDocument;
@synthesize inputDelegate;
@synthesize markedTextRange;
@synthesize markedTextStyle;
// @synthesize selectedTextRange; // must implement
@synthesize tokenizer;

/* Text may have a selection, either zero-length (a caret) or ranged. Editing operations are
* always performed on the text from this selection. nil corresponds to no selection. */
- (void)setSelectedTextRange:(UITextRange *)aSelectedTextRange;
{
CCLOG("UITextRange:setSelectedTextRange");
}
- (UITextRange *)selectedTextRange;
{
return [[[UITextRange alloc] init] autorelease];
}

#pragma mark UITextInput - Replacing and Returning Text

- (NSString *)textInRange:(UITextRange *)range;
{
CCLOG("textInRange");
return @"";
}
- (void)replaceRange:(UITextRange *)range withText:(NSString *)theText;
{
CCLOG("replaceRange");
}

#pragma mark UITextInput - Working with Marked and Selected Text



/* If text can be selected, it can be marked. Marked text represents provisionally
* inserted text that has yet to be confirmed by the user. It requires unique visual
* treatment in its display. If there is any marked text, the selection, whether a
* caret or an extended range, always resides witihin.
*
* Setting marked text either replaces the existing marked text or, if none is present,
* inserts it from the current selection. */

- (void)setMarkedTextRange:(UITextRange *)markedTextRange;
{
CCLOG("setMarkedTextRange");
}

- (UITextRange *)markedTextRange;
{
CCLOG("markedTextRange");
return nil; // Nil if no marked text.
}
- (void)setMarkedTextStyle:(NSDictionary *)markedTextStyle;
{
CCLOG("setMarkedTextStyle");

}
- (NSDictionary *)markedTextStyle;
{
CCLOG("markedTextStyle");
return nil;
}
- (void)setMarkedText:(NSString *)markedText selectedRange:(NSRange)selectedRange;
{
CCLOG("setMarkedText");
if (markedText == markedText_) {
return;
}
if (nil != markedText_) {
[markedText_ release];
}
markedText_ = markedText;
[markedText_ retain];
}
- (void)unmarkText;
{
CCLOG("unmarkText");
if (nil == markedText_)
{
return;
}
const char * pszText = [markedText_ cStringUsingEncoding:NSUTF8StringEncoding];
cocos2d::CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(pszText, strlen(pszText));
[markedText_ release];
markedText_ = nil;
}

#pragma mark Methods for creating ranges and positions.

- (UITextRange *)textRangeFromPosition:(UITextPosition *)fromPosition toPosition:(UITextPosition *)toPosition;
{
CCLOG("textRangeFromPosition");
return nil;
}
- (UITextPosition *)positionFromPosition:(UITextPosition *)position offset:(NSInteger)offset;
{
CCLOG("positionFromPosition");
return nil;
}
- (UITextPosition *)positionFromPosition:(UITextPosition *)position inDirection:(UITextLayoutDirection)direction offset:(NSInteger)offset;
{
CCLOG("positionFromPosition");
return nil;
}

/* Simple evaluation of positions */
- (NSComparisonResult)comparePosition:(UITextPositio n *)position toPosition:(UITextPosition *)other;
{
CCLOG("comparePosition");
return 0;
}
- (NSInteger)offsetFromPosition:(UITextPosition *)from toPosition:(UITextPosition *)toPosition;
{
CCLOG("offsetFromPosition");
return 0;
}

- (UITextPosition *)positionWithinRange:(UITextRange *)range farthestInDirection:(UITextLayoutDirection)directi on;
{
CCLOG("positionWithinRange");
return nil;
}
- (UITextRange *)characterRangeByExtendingPosition:(UITextPositio n *)position inDirection:(UITextLayoutDirection)direction;
{
CCLOG("characterRangeByExtendingPosition");
return nil;
}

#pragma mark Writing direction

- (UITextWritingDirection)baseWritingDirectionForPos ition:(UITextPosition *)position inDirection:(UITextStorageDirection)direction;
{
CCLOG("baseWritingDirectionForPosition");
return UITextWritingDirectionNatural;
}
- (void)setBaseWritingDirection:(UITextWritingDirect ion)writingDirection forRange:(UITextRange *)range;
{
CCLOG("setBaseWritingDirection");
}

#pragma mark Geometry

/* Geometry used to provide, for example, a correction rect. */
- (CGRect)firstRectForRange:(UITextRange *)range;
{
CCLOG("firstRectForRange");
return CGRectNull;
}
- (CGRect)caretRectForPosition:(UITextPosition *)position;
{
CCLOG("caretRectForPosition");
return caretRect_;
}

#pragma mark Hit testing

/* JS - Find the closest position to a given point */
- (UITextPosition *)closestPositionToPoint:(CGPoint)point;
{
CCLOG("closestPositionToPoint");
return nil;
}
- (UITextPosition *)closestPositionToPoint:(CGPoint)point withinRange:(UITextRange *)range;
{
CCLOG("closestPositionToPoint");
return nil;
}
- (UITextRange *)characterRangeAtPoint:(CGPoint)point;
{
CCLOG("characterRangeAtPoint");
return nil;
}

#pragma mark -
#pragma mark UIKeyboard notification

- (void)onUIKeyboardNotification:(NSNotification *)notif;
{
NSString * type = notif.name;

NSDictionary* info = [notif userInfo];
CGRect begin = [self convertRect:
[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]
fromView:self];
CGRect end = [self convertRect:
[[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]
fromView:self];
double aniDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKe y] doubleValue];

CGSize viewSize = self.frame.size;
CGFloat tmp;

switch ([[UIApplication sharedApplication] statusBarOrientation])
{
case UIInterfaceOrientationPortrait:
begin.origin.y = viewSize.height - begin.origin.y - begin.size.height;
end.origin.y = viewSize.height - end.origin.y - end.size.height;
break;

case UIInterfaceOrientationPortraitUpsideDown:
begin.origin.x = viewSize.width - (begin.origin.x + begin.size.width);
end.origin.x = viewSize.width - (end.origin.x + end.size.width);
break;

case UIInterfaceOrientationLandscapeLeft:
tmp = begin.size.width;
begin.size.width = begin.size.height;
begin.size.height = tmp;
tmp = end.size.width;
end.size.width = end.size.height;
end.size.height = tmp;
tmp = viewSize.width;
viewSize.width = viewSize.height;
viewSize.height = tmp;

tmp = begin.origin.x;
begin.origin.x = begin.origin.y;
begin.origin.y = viewSize.height - tmp - begin.size.height;
tmp = end.origin.x;
end.origin.x = end.origin.y;
end.origin.y = viewSize.height - tmp - end.size.height;
break;

case UIInterfaceOrientationLandscapeRight:
tmp = begin.size.width;
begin.size.width = begin.size.height;
begin.size.height = tmp;
tmp = end.size.width;
end.size.width = end.size.height;
end.size.height = tmp;
tmp = viewSize.width;
viewSize.width = viewSize.height;
viewSize.height = tmp;

tmp = begin.origin.x;
begin.origin.x = begin.origin.y;
begin.origin.y = tmp;
tmp = end.origin.x;
end.origin.x = end.origin.y;
end.origin.y = tmp;
break;

default:
break;
}
cocos2d::CCIMEKeyboardNotificationInfo notiInfo;
notiInfo.begin = cocos2d::CCRect(begin.origin.x,
begin.origin.y,
begin.size.width,
begin.size.height);
notiInfo.end = cocos2d::CCRect(end.origin.x,
end.origin.y,
end.size.width,
end.size.height);
notiInfo.duration = (float)aniDuration;
cocos2d::CCIMEDispatcher* dispatcher = cocos2d::CCIMEDispatcher::sharedDispatcher();
if (UIKeyboardWillShowNotification == type)
{
dispatcher->dispatchKeyboardWillShow(notiInfo);
}
else if (UIKeyboardDidShowNotification == type)
{
//CGSize screenSize = self.window.screen.bounds.size;
dispatcher->dispatchKeyboardDidShow(notiInfo);
caretRect_ = end;
caretRect_.origin.y = viewSize.height - (caretRect_.origin.y + caretRect_.size.height + [UIFont smallSystemFontSize]);
caretRect_.size.height = 0;
}
else if (UIKeyboardWillHideNotification == type)
{
dispatcher->dispatchKeyboardWillHide(notiInfo);
}
else if (UIKeyboardDidHideNotification == type)
{
caretRect_ = CGRectZero;
dispatcher->dispatchKeyboardDidHide(notiInfo);
}
}
@end

Wow, that's ALOT of stuff to type ._.

feelthat
02-18-2015, 10:59 AM
my ask~~~

1.
use the 2 egl layers? one for cocos2d, one for irrlicht
and cocos2d cover on irrlicht

2.
or use the same ogl layer?

///////////////////////////////////////////////////////////////////////

receiver:jesse stone

Hi. Jesse Stone

I’ve used one EGL layer.
I’ve first drawn irrlicht, then cocos2d.

In addition, it is still important that OpenGL-E should recover state like glEnable, glBindTexture, etc.

Especially, remember OpenGL is a sort of State Machine.




Wow, that's ALOT of stuff to type ._.

feelthat
02-19-2015, 07:21 PM
After mix lastest version cocos2d GUI and proton OGLES2 on shared directory

I will open the source link here

feelthat
02-20-2015, 08:58 PM
https://plus.google.com/photos/106185541018774360364/albums/5964765088859640225/6117693729597851954?banner=pwa&pid=6117693729597851954&oid=106185541018774360364

code sample Move to irrlicht 3d forum


After mix lastest version cocos2d GUI and proton OGLES2 on shared directory

I will open the source link here

feelthat
02-21-2015, 12:57 PM
the libGLESv2.lib can not simulator glLinkProgram(Program);

so GLES 2.0 can not do well~


After mix lastest version cocos2d GUI and proton OGLES2 on shared directory

I will open the source link here