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echelonsoftw0rkz
12-19-2007, 12:54 AM
Hi, I was reading the novashell license, and in one clause it said that it includes fmod sound library. If im correct, fmod is a commercial sound library that requires a fee for commercial use. Is there a way to remove fmod and replace it with another sound library? I'm trying to make a game with novashell, and I dont have the money to shell out to fmod development team.

Thanks in advanced

loriendesign
12-19-2007, 10:35 AM
Yes, if you remove or comment code of fmodmanager in source of Novashell, and recompile source of Novashell again.

echelonsoftw0rkz
12-19-2007, 05:09 PM
That sounds kinda complicated, is there a detailed method for doing that? And how would I go about enabling clansound instead?

RandomGamer
12-21-2007, 08:31 PM
Definitely interested in this, too - fmod's license is $100 per platform - and that's if you're giving the game away or the cost is less then $10 or so. If you're selling, it is $3000 + per platform....

Seth
12-22-2007, 12:52 AM
Currently Novashell uses Clansound by default (IIRC), the only problem is it still needs the fmod .dll in the directory to start up (due to how windows linking works) , which is no good.

Future versions will dynamically link, this way, you can choose to delete the .dll in the directory or not and the game will automatically use whatever.

The OSX and linux builds only use ClanSound, there is really no reason we need FMOD at all.

RandomGamer
12-22-2007, 06:01 AM
That's pretty cool - it'd be great to get to the point where all the libraries are free...

Though speaking of free.. this is a cool project. Are you soliciting donations or anything of that ilk?

webrunner
01-18-2008, 07:28 PM
If it's using Clansound by default, is it still legal to redistribute the dll since it's not technically being used? I just want to play around with making a platformer and trying to not get into any legal snafus on the way