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View Full Version : New FQ version, thoughts about FQ's future



Seth
05-09-2008, 07:11 AM
I've done a new version with some fixes and suggested changes:


$ symbol is now stripped from player names
added /tv (on/off) control to chat (Jaylou)
Can set or disable name changing in the game options (File Sponge)
Fixed get crazy amount of exp bug with an ill-formed daily event


It can be downloaded here (http://www.rtsoft.com/fq/FuneralQuestServerBetaInstaller.exe).

While doing these upgrades I've had a chance to reflect on FQ. It has been a fun project. It will turn 8 years old in a few months.

I'm no longer selling new or renewal licenses as of today. It hasn't really been profitable for quite a while, the license server has been acting up and it gets increasingly difficult to support and improve as my tools evolve.

I will of course honor the existing licenses, and if you are running a server that is going to expire soon, let me know and I'll tack on some time at no cost so you can comfortably finish your game or whatever.

I hope nobody is angry, and understands that this whole project (licensing a web game, etc) was very experimental in nature and subject to change.

I won't let FQ 'die' exactly, more on this as I figure it out. Any thoughts?

File Sponge
05-10-2008, 03:23 AM
Thank you for putting out a new version with some of the most requested updates. I can definitely understand why it makes sense for you to discontinue updates to FQ, so it's generous of you to do this update.

I'm not sure on the technical details behind the interaction of the FQServer program and the license server, but if possible I hope that sometime in the future you will consider making one last change to the code to allow the game to run without checking the license server. If this won't be possible or is too much work, I completely understand.

I really appreciate the quality, humor, and elegant simplicity in your games such as LORD and FQ (among other titles). Even though your professional career is more than a few online games, I think these games are how many people know you best.

Back in the mid-90's, I had an autographed LORD poster on the wall above the computer that ran my BBS. That game always brought people back every day. I know this isn't the end for you, but this is a good time to say "thanks".

IB_
05-14-2008, 07:58 AM
Maybe FQ2?

*waves*

Trixie
06-25-2008, 04:41 AM
I'll be terribly sad to say goodbye to those whom I play with regularly and have become friends (note to self, remember to get e-mail addys).

But thank you Seth, this has been a great game. It started out for me as just a bit of fun and humor, and turned into something even bigger as I've had the chance to meet some great people not just online but in person.

Mipmap
07-20-2008, 05:25 AM
Gah thats really sad.

For a while I've wanted to do an FQ server on my site for a quite a while. :(

My main hangups were that the server program required to be running on a "normal" machine, and wasn't something I could run off my rented web server. So because of this it made it a bit difficult searching for ways in my free time that I could get FQ to be something that I could run. Like I tried finding places that would rent a computer you can remote desktop into, but even though that would work, those things are like $80 a month at the lowest.

So I seemed to always get stuck around where to run the server program, thinking doing so off a home PC wouldn't be too reliable. So I've wanted to badly, but I just can't get past exactly how I should do it.

Like me and my girlfriend are both into games and stuff, we were planning on trying to mod it out, with her enjoyment of Flash, we were going to make new characters and various other stuff, but we kept hitting the brick wall of where to host the little windows server program.

If the licenses are too much trouble, is it possible you might just sell the game as a permanent license which does not use the license server? Like a 3D rendering packages let you buy something of a "version license" and you get free updates for the life of that particular version, like say version 5. But when version 6 is out you have to pay to get that one.

If there is a way to pay for a lifetime one even if it is until maybe a version 2 came out I might just get it for the sake of supporting the cause, even if I don't yet know where I'd host the Windows server.

thebutler4
08-19-2008, 04:34 PM
Are you going to release the software as a 1 time registration? such as you did with LORD? ... I currently run a BBS and this was a AWESOME addition to the web side of it ... I hate to see it get dropped like a sack of bricks :mad: ...

Please do somthing so that we can continue to play the game .... :(

Mipmap
09-06-2008, 02:52 AM
It would be great if that could happen!

jjohn
09-11-2008, 01:18 AM
Heya Seth,

FQ was a fun game with interesting game design elements. The artwork, humor and sound effects were all great and created a unique character to the game. I understand that the business model just didn't work out for you. Indeed, I don't think you can be successful directly charge people for hosting the game. After all, the folks looking to host FQ were relatively poor in comparison to targeting, say an ISP.

I might have tried to use FQ as an advertising medium (even google ads). That might have made you more money in the end. Or, you could have simply hosted a tricked-out FQ game and charged players a monthly fee for access (a la World of Warcraft). I'm not certain how well that would have worked.

I'd love to see you open source the project, but I understand that's not really how you do things -- especially since you successfully sold the LORD property. Someone might be interested in buying FQ from you. You have reused the scripting engine and the "micro-threads" in other projects, I believe.

One of things I liked about FQ was the easy with which local admins could change some game elements. That made each hosted game unique.

Anyway, I hope you try another experiment like this again. Perhaps you could try to harness the "crowd power" of the folks on this forum for your next game. That's interesting project in itself. Create the engine and watch the users build the content!

Anyway, thanks for building a sandbox for us!

singingnymph
09-23-2008, 02:19 AM
I'm sorry to hear this. I've had a great time with the version at File Sponge & would be sad to see it end. :(

SteveRosen
09-23-2008, 02:24 AM
Where will we go to help people die? Thanks for letting us play.

unspokenwords
09-23-2008, 02:37 AM
I would love to keep playing and would like to ask, if it isn't too much trouble would it be possible to see Funeral Quest released into the public domain, made open source, or sold as a one-time license (even without any guarantee of technical support).??

iamnotyourmuse
09-23-2008, 03:13 AM
I'd be sorry to see the game go completely. Even if it doesn't get updated or supported, I'd still play it if there was a way to.

SaDiablo
09-23-2008, 03:17 AM
I can understand not being able to justify the time spent v. reward gained, but I'll miss FQ if the game's completely shut down. I play on FileSponge's game (admittedly, it's been intermittent here lately) and really enjoy the snarky humor and interaction with my fellow peddlers of death. Like unspokenwords suggested, could the game be made OGL or one-time license?

Sadge
09-23-2008, 04:58 AM
I'm just learning how to play, having been in one game so far, but am having fun and would hate to see this game go away. Thanks for listening.

Renee09
09-23-2008, 05:22 AM
I love this game! It would be great if it could go to open source, but whatever happens, thank you Seth, for both this great game and Dink Smallwood. They both rock!

Caldaver
09-23-2008, 11:27 AM
For sure a lot of people all over the world have been having a great time playing FQ for the last 8 years or so... Besides, programming it must be that exciting... Donīt let FQ die! Think about realeasing it public domain!
Thanks for fun! We all wish you all the best!

goukanomegami
09-23-2008, 12:00 PM
I know I've been bad about playing lately, cause life is just taking over all of my free time, but I've loved Funeral Quest for a REALLY long time. Close to 7 years or so. I remember playing it my junior year of high school, and now I am in my 6th year of college. That is a BIG chunk of my life! I would be really sad to see FQ no longer available. Please don't take it away from us. Your brilliant game should be available forever as a testament that games don't need flashy graphics or compelling storylines to be epic and amazing.

Seth
09-23-2008, 12:22 PM
Hey guys,

Thanks for the support and ideas.

Things are really insane right now with contract work, baby due VERY soon and moving, but after things settle down I will figure out if I can come up with a way for it to pay for itself with google-ads like JJohn suggested or something like that.

I'd love to have some time to give it an overhaul at some point. Please check back next year?

About open source: Eventually, probably - but not right now, not if I can do something with it.

All servers will shutdown on Halloween day btw!

nenenewman
09-23-2008, 12:29 PM
I've really enjoyed the simplicity of the funeral quest game. Please keep it around in some capacity!

Hoopla
09-23-2008, 03:22 PM
I've really enjoyed playing the few FQ tournaments I've been involved in. This game is simple, fun, and addicting. I'll miss FQ because I've grown to really like the people involved in the FQ community and it makes me sad since it feels like I was just getting to know them. Thank you for such a great game and the opportunity to meet equally great people.

Drusilla
09-23-2008, 10:34 PM
I love this game way more than I loved Nexus War and Walking Dead. Please make it open source or allow people to get a one time license. Thanks!

SilentShadow06
09-24-2008, 08:57 PM
Thanks so much for making FQ available! I really hope that whatever happens,
everyone will be able to still play. It's such a great game!

XanThor
09-26-2008, 01:53 PM
I, too, have enjoyed the game and tournaments I have played in. I really hate to see this game go the way of many other short games (10 minute a day) go.

I would certainly not mind seeing ads in the game, if it meant we would still have the opportunity to continue to play.

Please find a way to let us kill and bury people, hehe.

Inamorato
09-27-2008, 06:06 AM
Thank you for all of your time, effort and money.
Also, thank you for giving us such a great game to play.
I'm sad to see it end but hopefully it will come back new and better than ever. (?)

Sha-Zoobie
09-29-2008, 07:30 PM
I'm really sad that Funeral Quest might not exist anymore.

I love playing this game. It's really creative and fun, not to mention easy to use. And it's been challenging which I love.

Thanks for making this game.
Hopefully there will be a way for it to stay or come back.
Thanks for the fun times!

sveinbjorn
10-01-2008, 03:24 AM
I just "discovered" Funeral Quest at Filesponge and think it's a blast! I was bummed to hear that it's going away. especially just when I got to like it. :( I wanted to add my request to bring it back somehow.

Thanks!

DeathRX
10-01-2008, 01:38 PM
Sad Face this morning to get the notice that FQ might be buried.......

bengle
10-01-2008, 03:59 PM
There has to be something that can be done to save this. We have developed a sort of family and a release from reality. I haven't spoken to many of you but feel I know you. I really enjoyed playing an dwould like to see something or someone step in and save this. Anyway thanks Seth and I hope this isn't over.

Moroni

coffeegod
10-01-2008, 05:57 PM
The passing of Funeral Quest is sad.

Please would you bring this game back? There is no other like it.

Quialiss
10-07-2008, 07:25 AM
Thank you so much for writing and supporting Funeral Quest, I've had lots of fun playing the game and I've met some awesome people as a result of it. I hope you can figure out some way to keep the game alive, be it ads, or what have you.

She-Pudding
10-07-2008, 11:02 PM
I was, like, 13 when I stumbled upon this game, and it's just as creepy now as it was then. Man, I'm gunna miss this...

Oh, and IF you bring it back, could you add mor... hmmm... "customisables" for the player? I like to personalize my stuff, and it's hard to exude a personality with a name for you and the parlor only...:sweatdrop:

:cool:Anyway!
FUNERAL QUEST FO-EVA!!!!:cool::cool:

She-Pudding
10-07-2008, 11:08 PM
You BETTER bring this back... *stares at evil filesponge-ees menacingly*

AzMsMataz
10-09-2008, 04:31 AM
I love FQ, it's the ONLY "me" time I get. I will understand if you let it go, but know you would crush this old woman if she never gets the chance to get her hands on one of them key chains.

marmaduke
10-11-2008, 12:18 AM
Please pretty please fetch funeral quest back. I have really enjoyed playing this game.

She-Pudding
10-12-2008, 10:17 AM
Okay, I know I just posted... twice, but hear me out. Better tech and graphic and stuff is nice and all,but this is one of the only online games that plays well on a dial-up connection with whatever (what was it...?) "flashplayer" the company gives u. And, I'm pretty sure there's more than 4 of us, u know? Think on it.:D

jenny
10-18-2008, 03:07 PM
I just wanted to say that I love FQ and I really hope you find a way to let people still be able to play it.

Thanks for all the work you have put into the game. It really is my favorite game to play online!

jlechem
10-21-2008, 07:10 PM
Man this sucks I've been playing this game forever. I can see your dedication to it and it has many fans. I would urge you to open source it or let another group do a remake of it. Much like Legend of the Green Dragon did with LoRD. But it's your baby so I hope it doesn't die completely.

Cyb3rhawk
11-16-2008, 03:01 AM
Hey Seth,

Great game and we will definitely miss the game. I have a question. I noticed that in my player editor, I can take the deleted players and edit them for new players/old players and reinstitute them into the game. I had 94 users, and from my experimenting, though no new users can be added through the front end (because of the 8 player limit) I seem to be able to add players through the editor using the deleted players. It seems as if they can all log in too.

My question is would you be okay with that? This would keep the game going in some way while you make your decisions. We could post the link for the game and the e-mail for users to join here if you are okay with that.

Just thinking out loud.

Thanks

Seth
11-17-2008, 12:17 AM
I had 94 users, and from my experimenting, though no new users can be added through the front end (because of the 8 player limit) I seem to be able to add players through the editor using the deleted players. It seems as if they can all log in too.

Hmm, there should be a security thing that will stop anyone who is at a player index higher than 8 from logging on in that case. Are you sure it is letting them do that?

Cyb3rhawk
11-19-2008, 02:11 AM
You're right. I had edited one of the first 8 and didn't realize it. Oh well, it was worth a try.

Thanks
Ken

mroblivious1bmf
12-03-2008, 04:56 AM
I've done a new version with some fixes and suggested
I will of course honor the existing licenses, and if you are running a server that is going to expire soon, let me know and I'll tack on some time at no cost so you can comfortably finish your game or whatever.

I hope nobody is angry, and understands that this whole project (licensing a web game, etc) was very experimental in nature and subject to change.

I won't let FQ 'die' exactly, more on this as I figure it out. Any thoughts?

If you are going to shelf FQ, PLEASE make funeral quest free to use for non-profit.

make it stand alone and not require connecting to a license server.

i know a lot of people who would lose their favorite game if FQ dies.

thanks,

marahnna
01-11-2009, 08:50 PM
Hey Seth, just wanted to check in to see if there were any updates on the FQ situation -- any plans to revive it? Hope all's going well for you.

Seth
01-13-2009, 02:14 AM
My current project (an iPhone game) should be winding down soon, then my plan is to figure out something with FQ or at least put up a single large game or something like that. :sweatdrop:

jjohn
02-07-2009, 03:12 PM
My current project (an iPhone game) should be winding down soon, then my plan is to figure out something with FQ or at least put up a single large game or something like that. :sweatdrop:

Seth, on a non-FQ note: you have been doing games for mobile phones now for several years. Would you mind posting either here or on your blog the economics of the mobile phone as a game platform? How big is the market of mobile phone users that *buy* apps for their phone? Has this been more profitable for you personally than the PC game market? Why not target a console platform? Amazon appears to be getting in the game distribution racket, so why not target them?

Thanks,

--Joe

Seth
02-08-2009, 12:11 AM
Well, I don't really know much about mobile games, the only one I personally released was "Reckless Thief" for the PocketPC some years back, the work I've been doing has been hired-gun/consultation programming for other companies mostly, so I'm not privy to the sales info.

But the pay has been great so they must be making a bundle. I hope to put our some of my own mobile stuff soon, it's hard to get noticed in the sea of stuff if you don't have a big name though.

jjohn
02-17-2009, 12:49 AM
Seth,

Have you looked at the way popcap.com monetizes their web games? It's interesting mix of banner ads and in-game stuff. This strikes me as an interesting model for games like FQ.

Just some unasked for brainstorming. :-D

marahnna
03-15-2009, 04:33 PM
So glad to see FQ is back -- although I do miss being able to visit the graveyard and dig. Can't do anything at the church or hospital, either -- any chance any of these options will be opening up anytime soon?

Rammer
04-01-2009, 03:03 PM
Hi guys, does anyone know what time zone the server for the current game is in?

wondering when it ticks over to the next day

Seth
04-02-2009, 02:08 AM
Hi guys, does anyone know what time zone the server for the current game is in?
The server is running in Japan, it is GNT/UTC+9. A day is reset at midnight.


I do miss being able to visit the graveyard and dig. Can't do anything at the church or hospital, either -- any chance any of these options will be opening up anytime soon?

These were written by third parties, it's very easy to throw off a game with a few balancing problems so I'll probably not mess with those, no time to babysit 'em. :sweatdrop:

miamistyledjs
04-06-2009, 10:53 AM
Im trying to test my server anybody want to play http://127.0.0.1/

Bexangel
02-16-2010, 07:33 PM
:) On behalf of both me and HAWK ( no matter how many times she changes it lol...) That was an awesome change btw.. Us being able to name change.. that's the only positive though, :whistling: Before you shut down what seems like an eternity ago on halloween... can't you bring back some of our faves? e.g. Rollover turns & graveyard digs for keys & tags :) Then it's worth going to the hospital to either give out cards.. Or go for a wander if you are fortunate enough to have found a key whilst digging in the graveyard... Happy days.. Also, whatever happened to the slot machines in Church? LOL Just a suggestion...