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View Full Version : Using the physx engine in ClanLib 0.9



rombust
06-21-2008, 08:53 PM
Is it worth using physx in Clanlib?

http://developer.nvidia.com/object/physx.html

Magnus Norddahl
06-23-2008, 11:46 PM
Could you be more specific?

Do you mean if it would be worth the effort to wrap its API into a clanlib library? Or do you just want to know if its a good idea to use it together with clanlib?

I'm sure the quality of PhysX itself is fairly high, since it is being used by many games (i.e. the Unreal 3 engine), but its main drawback is that its commercial without source code available. That in itself doesn't prevent us from wrapping it, but it might be worth to take into consideration before putting a lot of work into it. :)

rombust
06-24-2008, 07:01 AM
Ah, i should have read the article on physx in more detail :)

I saw 100% free, and thought....