bullno1
07-31-2008, 03:43 PM
I just grabbed the engine yesterday and i'm quite impressed. I choose to abandon the idea of creating my own engine(with OpenGL+GameMonkey+PhoenixGL ...).
I have some question before really dropping my plan:
1) Is there a particle system? How good is it? I have checked the examples and the docs but I cannot find much info on it.
2) How to deploy a created game? What is the minimum file requirement? The game.exe is only 3mb , did you static link every lib (sound,physic,input ...) into it?
3) I like the brain concept, which is quite similar to component-based entity. But I cannot find any information on how to create custom brains from script. I'm planning on making a rpg, and those complex "behaviours"(like boost stats, gain resistance, gain skill...) of differents items should be handled by different "brains"
4) How to use the built-in GUI system? Is it skinnable?
5) Can I create lua module dll with C++ and load it with require()? I'm quite good with C++, I prefer to do core logic with C++ since it has better editor/debugger. Lua is only for specific behaviour.
6)About fonts. They looks blurry on my Intel 945GM(yeah, laugh at me) . I guess this was because of the NPOT textures. Your engine has a quite wierd way of handling font :p. Can I just use 64x64 textures and put characters on multiple lines?
Sorry for a lot of question :D . I swear I did RTFM before posting this.
Again, nice engine. For advanced user, it has the potential to beat GameMaker and Torque Game Builder.
I have some question before really dropping my plan:
1) Is there a particle system? How good is it? I have checked the examples and the docs but I cannot find much info on it.
2) How to deploy a created game? What is the minimum file requirement? The game.exe is only 3mb , did you static link every lib (sound,physic,input ...) into it?
3) I like the brain concept, which is quite similar to component-based entity. But I cannot find any information on how to create custom brains from script. I'm planning on making a rpg, and those complex "behaviours"(like boost stats, gain resistance, gain skill...) of differents items should be handled by different "brains"
4) How to use the built-in GUI system? Is it skinnable?
5) Can I create lua module dll with C++ and load it with require()? I'm quite good with C++, I prefer to do core logic with C++ since it has better editor/debugger. Lua is only for specific behaviour.
6)About fonts. They looks blurry on my Intel 945GM(yeah, laugh at me) . I guess this was because of the NPOT textures. Your engine has a quite wierd way of handling font :p. Can I just use 64x64 textures and put characters on multiple lines?
Sorry for a lot of question :D . I swear I did RTFM before posting this.
Again, nice engine. For advanced user, it has the potential to beat GameMaker and Torque Game Builder.