View Full Version : ClanLib 0.9 pacman example patch
rombust
11-28-2008, 03:36 PM
Here is a patch to pacman example to tripple the fps (from 33fps to 100fps on my pc)
I have not applied it, as i belive clanlib should do this internally in CL_SpriteRenderBatch - somehow!
rombust
12-01-2008, 04:09 PM
I have committed the following patch to speed up pacman (obsoleting the previous patch)
However, this is not the ideal solution, but it will do for now :)
In my opinion, CL_TextureGroup should have a facility to calculate the optimum texture size, instead of predicting what CL_TextureGroup will require (as an estimate)
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