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ShadowDust
12-27-2008, 11:23 AM
whenever i try to AddForce(Vector2) to an entity, NovaShell crashes :eek:. I know I'm doing something wrong, just cant figure out what... Please help

ShadowDust
12-29-2008, 04:23 AM
Problem sovled: this:LoadCollisionInfo(Collision File Location); you need this in order for the whole engine to not crash.
Maybe worth putting in the reference?

Seth
12-29-2008, 08:38 AM
Thanks, I'll check it out. It should warn you and not crash if a shape doesn't have collision and you try to use physics on it, so this must be a bug.