rombust
01-07-2009, 06:03 PM
At the moment, CL_Timer is broken in 0.9.
If you do not call CL_Timer::stop(), before the destructor, nasty things will happen.
This is because the display window expects to control CL_Timer, and does not know when it is destroyed.
(This is why the Scrollbar test is broken)
I propose, the following solution:
At the moment, we have CL_Timer -> CL_Timer_Impl
To change it to CL_Timer -> CL_Timer_Impl -> [CL_TimerProvider] -> CL_TimerProvider_Standard
This may work!
:confused:
If you do not call CL_Timer::stop(), before the destructor, nasty things will happen.
This is because the display window expects to control CL_Timer, and does not know when it is destroyed.
(This is why the Scrollbar test is broken)
I propose, the following solution:
At the moment, we have CL_Timer -> CL_Timer_Impl
To change it to CL_Timer -> CL_Timer_Impl -> [CL_TimerProvider] -> CL_TimerProvider_Standard
This may work!
:confused: