rombust
04-21-2009, 09:55 AM
I have fixed a bug with the translation origin calculation for sprites.
I have negated the origin_top_left y offset for the hotspot calculation for surfaces. This is to make it consistent with all the other origin's (for example origin_top_right)
I have negated the origin_top_left y offset for the hotspot calculation for surfaces. This is to make it consistent with all the other origin's (for example origin_top_right)