rombust
11-24-2009, 02:12 PM
This example is found in ClanLib V2.2 SVN
It demonstrates that ClanLib can handle 3d textures.
The example create a mandelbrot image with 64 different depths - and smoothly transitions between the images.
This screenshot hows how OpenGL (via GL1 target) blends between planes (x,y,3) and (x,y,4)
http://esoteric.clanlib.org/~rombust/ReleaseImages/3dtexture.png
Note: The GL target would require a GLSL shader to enable 3D Textures
It demonstrates that ClanLib can handle 3d textures.
The example create a mandelbrot image with 64 different depths - and smoothly transitions between the images.
This screenshot hows how OpenGL (via GL1 target) blends between planes (x,y,3) and (x,y,4)
http://esoteric.clanlib.org/~rombust/ReleaseImages/3dtexture.png
Note: The GL target would require a GLSL shader to enable 3D Textures