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View Full Version : The scope of Novashell's genre flexibility...?



CCJ
12-08-2009, 04:02 PM
Hey all,

What other genres besides platformer/adventure/RPG would Novashell be able to handle without any C++ re-tooling? The intriguing AI and auto-networking node-based path finding systems seem like they might work well for a board game as well. Just what is the scope of Novashell's flexibility?

Thanks,

CCJ