PDA

View Full Version : AddForceAndTorque(Vector2 vForce, Vector2 vTorque) does not exist too!



speeder
04-11-2010, 12:58 AM
Well, I want to make my object rotate... I still don't found out how, specially because the function that seemly do it: AddForceAndTorque(Vector2 vForce, Vector2 vTorque) returns a error (the LogMsg variation that forces the console to open and writes in red) that says: "AddForceAndTorque not implemented" (or something like that).

Seth
04-11-2010, 02:56 AM
Ah, oops. I guess I didn't get around to porting that func when I switched to Box2D.

I think I wanted to wait until I did a more 'physicsy' game before I did it.