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speeder
05-09-2010, 03:51 AM
I made a 1 pixel wide collision using three vertices...

It resulted into several Bos2D asserts, and MAYBE are related to some crashes (after I deleted a object AND fixed it, the crashes stopped...)

Seth
05-10-2010, 01:30 AM
Box2D has some limits with its collision system, it doesn't like extremely link and skinny triangles, and I guess tiny triangles either. :sweatdrop: