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Nightwind0
10-14-2010, 08:46 PM
Hello!!!!
I've been a ClanLib user since way back when it started. In fact, I used to have my name in the CREDITS file! This was a long time ago.. about ten years. Anyway, for years I have been developing this RPG engine, Stone Ring. (Which is actually named after the game I am making WITH the engine, which is also called Stone Ring)

https://sourceforge.net/projects/stonering/

https://sourceforge.net/dbimage.php?id=247866
https://sourceforge.net/dbimage.php?id=247864

Probably the most interesting thing about Stone Ring is that the games levels, items, equipment, characters, NPCs, spells & abilities, monsters, etc, are all defined using a combination of XML and a scripting language I created myself called Steel.

And by the way, if anyone is interested in helping on this project, let me know. I especially would like help in building an awesome Editor for editing levels and everything else. But I could use help with the core engine , too :)

klanpaia
01-11-2011, 11:30 PM
Pretty much your game *-*
Hello I am new here my english is horrible :sweatdrop:

I liked his game he wanted to play :)

Nightwind0
01-11-2011, 11:55 PM
Pretty much your game *-*
Hello I am new here my english is horrible :sweatdrop:

I liked his game he wanted to play :)

Hello klanpaia. Thanks! The game is not finished, because I am still creating the engine, but you are welcome to download it from http://sourceforge.net/projects/stonering

It requires Clanlib 2.2.4 at least.

Your English is pretty good :)

halley62373
06-25-2011, 12:40 PM
I am interested in the game engine,too.Can we make friends?

halley62373
06-25-2011, 01:19 PM
Can you tell me how to create a project file?
Usually I use vs2008 as IDE. I can't find sln file in the folder, so I don't know how to compile the project.

Nightwind0
06-25-2011, 05:36 PM
Can you tell me how to create a project file?
Usually I use vs2008 as IDE. I can't find sln file in the folder, so I don't know how to compile the project.

There is StoneRing2.sln, you should be able to open that with VC2008. I have a separate sln for VC2010...

Tathagat Singh
06-26-2011, 05:08 AM
I am Interested too, what can this do? and are sprites like Top Down RPG in 3D are possible?
Like Daggerfall?

Nightwind0
06-26-2011, 06:54 AM
I am Interested too, what can this do? and are sprites like Top Down RPG in 3D are possible?
Like Daggerfall?

Just basic 2D sprites, think of early 90's Final Fantasy games like FF4-6

halley62373
06-26-2011, 07:01 AM
There is StoneRing2.sln, you should be able to open that with VC2008. I have a separate sln for VC2010...

There is not a StoneRing2.sln . I can't find it. :(
Can you give me a hand?

Nightwind0
06-26-2011, 08:10 AM
There is not a StoneRing2.sln . I can't find it. :(
Can you give me a hand?

The source is here:
svn co https://stonering.svn.sourceforge.net/svnroot/stonering stonering


The StoneRing2.sln is under trunk/sr2.

Tathagat Singh
06-26-2011, 08:12 AM
Just basic 2D sprites, think of early 90's Final Fantasy games like FF4-6

So, Combat, Roaming, and other things are like Early Final Fantasy Games?

so...., what if you were given some 3d looking images to use as sprites in this game? would they work?

Nightwind0
06-26-2011, 08:18 AM
So, Combat, Roaming, and other things are all like Early Final Fantasy Games? I see not difference in gameplay style other than that graphics are different. so, what if you were given some 3d looking images to use as sprites in this game? would they work?

You mean pre-rendered 3D sprites? Yes, as long as they are the right size.

Tathagat Singh
06-26-2011, 08:58 AM
You mean pre-rendered 3D sprites? Yes, as long as they are the right size.

Yeah, thats what i meant. what is the limit? of the size

Nightwind0
06-26-2011, 05:23 PM
Yeah, thats what i meant. what is the limit? of the size

Well sprites on the map have to be either 32x32, 64x32 or 64x64. Monsters in battle can be almost any size up to something like 300x300.