mimifish
12-18-2002, 01:41 PM
Originally, the compensation of luck addition for top seller of the day and the overall top 3 players was added to protect the top players from Yang's abuse from many other players. However, practically, very little players would bother to spend their BP's to curse the top players. (People tend to use Yang to do their own revenge. http://www.rtsoft.com/iB_html/non-cgi/emoticons/biggrin.gif )
So it turns out that in the very first few days only the top players have nearly 100% luck. With current setup that luck events do not take turns, only top players can get their luck events won nearly 100%. That would increase the descrepencies between top players and the rest of the players. It's already been very hard for players to catch top players if you did not have very good first few days. Now it's nearly impossible! (The way that you won't piss off not-pissed customers makes it even harder for people to lose a sale, i.e. harder to catch up since top players will not make any stupid mistakes or unnecessary risks to lose customers.)
My suggestion would be to remove the luck and BP's bonus completely. To prevent the original concern about the abuse to the top players, you can add another feature: bounce Yang. You have certain chance to bounce the cursed Yang's (not the good one) back to the sender. For example, everybody has 40% luck and 20% chance to bounce a Yang. Top 3 players can have 20%, 10%, and 5% more chance to bounce Yang. And every time you bounce a Yang, you lose 5% chance. If you receive cursed tiger and lose luck, you can gain 5% more chance to bounce Yang. Such a system can make the game much better and potentially prevent tons of Yang abuse.
So it turns out that in the very first few days only the top players have nearly 100% luck. With current setup that luck events do not take turns, only top players can get their luck events won nearly 100%. That would increase the descrepencies between top players and the rest of the players. It's already been very hard for players to catch top players if you did not have very good first few days. Now it's nearly impossible! (The way that you won't piss off not-pissed customers makes it even harder for people to lose a sale, i.e. harder to catch up since top players will not make any stupid mistakes or unnecessary risks to lose customers.)
My suggestion would be to remove the luck and BP's bonus completely. To prevent the original concern about the abuse to the top players, you can add another feature: bounce Yang. You have certain chance to bounce the cursed Yang's (not the good one) back to the sender. For example, everybody has 40% luck and 20% chance to bounce a Yang. Top 3 players can have 20%, 10%, and 5% more chance to bounce Yang. And every time you bounce a Yang, you lose 5% chance. If you receive cursed tiger and lose luck, you can gain 5% more chance to bounce Yang. Such a system can make the game much better and potentially prevent tons of Yang abuse.