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redink1
02-13-2003, 01:18 AM
Non-Tournament games don't seem very appealing to me... basically one person (or perhaps a few people) are going to dominate over the entire game, like WarMaid is doing on the Deathstalkers Realm. Actually, it doesn't seem that bad now, she 'only' has a 40k lead over 2nd place, I thought it was much greater than that a while ago.

Anyway, how about an optional slightly-altered Rule set?

1) All Upgrades (including Psy, HP, Str, maybe Hearses) will only last a limited number of days, like 3.

2) Upgrading a skill re-extends the deadline for 3 days. So if you buy Psy 2 on Monday (which would go back to 1 on Thursday if no upgrades), and then buy Psy 3 on Wednesday, it would be extended.

3) Eventually, the players would have to make some hard (strategy-wise) decisions. Eventually, evenly upgrading is going to cost more than they can afford (forcing them to focus on one or two, or lose them all), and they'll have to go back down to the default.

4) Instead of keeping track of the total BPs (and gravestones?), keep track of the total BPs over the past (insert number here, 7, 14?) days.

That way, people would never be guaranteed their top position. And new-comers could make their way up the list, with some hard work. And people could feel free to not play for a few days, knowing they could come back later. It might take a while... but they could still come back. And people could make a mistake, learn, and bounce back.

It might take a bit of tweaking too... like HP and STR seem too high priced in a game like this, or maybe not. *shrugs*

I dunno... I'd be much more interested playing a non-tournament game like this, rather than the way it is now.

jjohn
02-13-2003, 02:21 AM
I think it's worth developing your suggestion. FQ's open mode doesn't make sense to me. FQ isn't like LORD; it's not an adventure game. Perhaps it will be some day, but not now. I still like the 14-day tourament -- short and sweet. Eroding abilities -- interesting.

Seth
02-13-2003, 05:32 AM
The way it's dealt with in LORD is after players reach level 12 and defeat the final dragon, they get reset to level 1. But they aren't mad about it because they keep their charm stat and it adds 1 to their 'grand deeds done' stat.

wartortle
02-13-2003, 08:51 AM
One simple way to let people catch up with the top people, is to limit the number of attacks that people can do to each other.

What I mean by this, is that the top player can only attack #2, #3, #4 etc. twice a week. Maybe those players outside the top 5, are still free to attack someone every day.

ShadowBlade
02-13-2003, 08:07 PM
Im a new player whose been playing for about a week. I cant get the Tourn. servers to even work so im stuck with Malkavanian (or however its spelled). I tend to give help to almost every game i play. Im known as Death4all and DaBlast in many games (look4me). In non-tournament you should get to keep your tansportation. The eroding abilities seems to be a good idea. a person can save up for a sertant moment for atttack while constantly building up there hp. the prices would definatly have to be lowered it it is to work. I also though about the Attack by rank before this started. there should be a limit to how many ranks away from you to attack, but then someone would attack then slip out of rank. If you do that you should also be able to "reply" to attacks from people who slip from range. Safes, locks, and smoke alarms should have a longer limit than hp and strength. You should also ad a Steal stat and alarm systems. Your PY should not be reduced over time though. The twins prices should go up making it harder to build and use them (making you choose if you want to be a thief, burner, or plain old defender of your territory. Thats my 1 and 1/2 cents. As for An adventure game, that would take some time...