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View Full Version : Proton impelement irrlicht 1.9.0 with OglEs2.0 and OpenGL



feelthat
02-24-2014, 10:31 AM
This final version proton_sdk_source_2013091d.zip
http://www.rtsoft.com/forums/showthread.php?40554-RT3DApp-and-RTPhysics-done-in-Ogles2-and-OpenGL

fixed gui font bug
fixed android resume texture bug
fixed android resume hardwarebuffer bug

now transfer to Git site use IRRLICHT SDK VERSION "1.9.0"
can build on Ios, Android, WinXp Win7, MacOsx 10.8

Here to download
https://github.com/fatalfeel/proton_sdk_source

Rember first run
xxxxxx/media/update_media.bat in Win32
or
chmod 777 xxxxxx/media/update_media.sh in MacOs
xxxxxx/media/update_media.sh

Switch OGLES1 or OGLES2 in App.cpp

If android need one more step, need unmark to open

public AppGLSurfaceView(Context context, SharedActivity _app)
{
super(context);
app = _app;

/*setEGLConfigChooser(8, 8, 8, 8, 16, 0);
getHolder().setFormat(PixelFormat.TRANSLUCENT);*/

//by stone, Create an OpenGL ES 2.0 context
//setEGLContextClientVersion(2); //need unmark to open, just here

mRenderer = new AppRenderer(_app);

setRenderer(mRenderer);
//////////////////////////////////////////////////////////////////////////////////////

thanks Nadro
thanks Seth
thanks irrlicht 3d, proton 3d all staff
any question can email: fatalfeel@yahoo.com.tw , Jesse Stone