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10-01-2003, 10:40 PM
Seth,

Which phones are you developing for? Any hints for a good SDK and emulators etc?

Brent

Seth
10-02-2003, 12:38 AM
Hey Brent!

I'm currently developing with the Qualcomm BREW api and Nokia's series 60. (N-Gage/7650) (they are completely different, can't really share much code)

Also just got a Zodiac pre-release unit and am playing with that. (it's not a phone, more like a gaming PDA, but it's cool)

Basically, each platform comes with one emulator which will 'sort of' work, and it's free to download.

BREW dev info:  http://www.qualcomm.com/brew/developer/resources/dev_resources.html

Nokia dev info: http://www.forum.nokia.com/main.html

http://fqlicense.dynu.com/phones.jpg

10-02-2003, 06:00 PM
I just purchased (have yet to receive) the Nokia 3300 (series 40) and am considering some development for N-Gage.

Gonna go for the super simple game and build from there http://www.rtsoft.com/iB_html/non-cgi/emoticons/smile.gif (have you heard this before?)

Have you researched the business and distrubition models? Any shortcuts there?

Brent

10-04-2003, 01:44 AM
What Seth has failed to mention is that all those years sitting in front of his monitor has allowed him to grow extra arms and a 2nd mouth so he can use most of these phones at the same time!

You go Seth!

Brent

Seth
10-04-2003, 08:04 AM
http://www.rtsoft.com/iB_html/non-cgi/emoticons/biggrin.gif

Well, there is pretty much only one shortcut I know - make sure your game is a well known famous license, that's what the networks and distributers all want. http://www.rtsoft.com/iB_html/non-cgi/emoticons/kungfu.gif

But at least with Series 60/J2ME you can get stuff running on people's phones easy enough, with BREW it's a big hassle just to get stuff available to a customer. (need true BREW certification, distribution, picked up by a network, jump through 450 hoops, etc)

12-14-2003, 09:24 PM
Seth,

I just released a BREW title and I couldn't agree more.  I experienced the 450 HOOPS and the unprofessionalism from the companies involved.

I am considering other handheld platforms. How does the J2ME platform comapre in terms of cost to develop, distribution and hoops?

Thanks

-Mickey