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View Full Version : unresolved externals for RTPhysics (win32) - rev1151



f00bar
11-22-2012, 04:44 AM
Hi all,

I just found Proton SDK, and it's amazing. Seth, you are my hero!


shared/Renderer/RTGLESExt.cpp
shared/Entity/RenderScissorComponent.cpp


My only problem atm is that RTPhysics is not compiling (windows vista 32bit, vc2010). RT3DApp works. I want to compile for windows not a mobile, did not change anything (initially). Do I need some OGLES1 dependencies or is there something wrong?


Error 25 error LNK1120: 3 unresolved externals C:\Users\igamer\dev\proton\RTPhysics\bin\RTPhysics .exe RTPhysics
Error 23 error LNK2001: unresolved external symbol "class RTGLESExt g_glesExt" (?g_glesExt__3VRTGLESExt__A) C:\Users\igamer\dev\proton\RTPhysics\windows\main. obj RTPhysics
Error 24 error LNK2019: unresolved external symbol "public: __thiscall RenderScissorComponent::RenderScissorComponent(voi d)" (??0RenderScissorComponent__QAE_XZ) referenced in function "class Entity * __cdecl CreateScrollingTextBoxEntity(class Entity *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class CL_Vec2<float>,class CL_Vec2<float>,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,float,enum eAlignment)" (?CreateScrollingTextBoxEntity__YAPAVEntity__PAV1_ V?$basic_string_DU?$char_traits_D_std__V?$allocato r_D_2__std__V?$CL_Vec2_M__21MW4eAlignment___Z) C:\Users\igamer\dev\proton\RTPhysics\windows\Entit yUtils.obj RTPhysics
Error 22 error LNK2019: unresolved external symbol "public: bool __thiscall RTGLESExt::InitExtensions(void)" (?InitExtensions_RTGLESExt__QAE_NXZ) referenced in function _WinMain_16 C:\Users\igamer\dev\proton\RTPhysics\windows\main. obj RTPhysics


Just that you know, also had to remove some non-existing cpp's from another project (flash related), cannot diff to see which (because of vc2010 project update), but I think it was RT3DApp.

Note: replaced all AT by _ to get past: "Post denied. New posts are limited by number of URLs it may contain and checked if it doesn't contain forbidden words."

Thanks and Regards

Seth
11-22-2012, 05:44 AM
Thanks, sorry about that.. I went ahead and updated the projects files on svn too. It's a pretty crap example but just never a good time to go clean up old stuff .. :sweatdrop: