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Forum: Novashell: Bugs And Feature Requests

Report Novashell engine and editor bugs here.

  1. Lightbulb Sticky Thread Sticky: Readme:Current state of Novashell

    ** Note **: Click Thread Tools->Subscribe to thread and you will get emailed when novashell updates are posted here! Note, between "major"...

    Started by Seth, 10-27-2006 10:21 AM
    • Replies: 19
    • Views: 13,584
    03-03-2009 12:50 AM Go to last post
  1. Evil crash bites my butt again

    But this time I found a script that actually trigger it rather easily... function OnInit() //run upon initialization end function OnPostInit()...

    Started by speeder, 08-30-2010 03:59 AM
    • Replies: 0
    • Views: 83
    08-30-2010 03:59 AM Go to last post
  2. What I would need to do to implement a new entity type or something?

    I am noticing HUUUUUGEEEEE slow-downs on my game when creating entities, I then realized: The MovingEntities themselves have bazillions of data...

    Started by speeder, 08-13-2010 05:30 PM
    • Replies: 1
    • Views: 186
    08-18-2010 05:10 AM Go to last post
  3. Hands on physics control

    I noticed that is impossible to control the physics of the object directly without the Brain... I use here in my projects Chipmunk physics (it is...

    Started by speeder, 03-27-2010 01:21 AM
    • Replies: 3
    • Views: 662
    07-14-2010 10:49 PM Go to last post
  4. Editor Scrolling Annoyance

    Hey Seth, I have found a minor irritation in the editor that occurs when mouse wheel scrolling in tool windows like the image importer or the layer...

    Started by branleur, 07-11-2010 03:53 PM
    • Replies: 2
    • Views: 223
    07-12-2010 08:23 AM Go to last post
  5. Tracker music support

    Hey Seth, how about tracker support (MOD, XM, S3M etc.) music file support in Novashell? Clanlib apparently requires MikMod anyway.

    Started by branleur, 04-21-2010 12:20 PM
    • Replies: 4
    • Views: 749
    07-11-2010 01:42 PM Go to last post
  6. Collision, where you went???

    The photo speaks for itself. The objects with broken collision are rotated using code (SetRotation(3.1415)) They are the same objects as the ones...

    Started by speeder, 05-09-2010 03:48 AM
    • Replies: 1
    • Views: 404
    05-10-2010 10:23 PM Go to last post
  7. Cannot fix camera...

    I saved a level with the camera zoomed... Now I can do anything I want, I cannot save the camera back on 0, 0 with zoom 1 1... I try all ways...

    Started by speeder, 05-10-2010 01:30 AM
    • Replies: 1
    • Views: 266
    05-10-2010 01:56 AM Go to last post
  8. Box2D assert triggered.

    I made a 1 pixel wide collision using three vertices... It resulted into several Bos2D asserts, and MAYBE are related to some crashes (after I...

    Started by speeder, 05-09-2010 03:51 AM
    • Replies: 1
    • Views: 283
    05-10-2010 01:30 AM Go to last post
  9. make child rotate too.

    I noticed that if I rotate a parent object, the childs don't rotate at all. not even move. This is bad :(

    Started by speeder, 05-09-2010 04:50 AM
    • Replies: 0
    • Views: 237
    05-09-2010 04:50 AM Go to last post
  10. Issues with saving collisions...

    Several issues I found when saving collisions... First, and probably most basic one: Even opening and closing the collision editor, resets the...

    Started by speeder, 05-09-2010 04:30 AM
    • Replies: 0
    • Views: 230
    05-09-2010 04:30 AM Go to last post
  11. Center alignment and renderer...

    When the object has alignment center anything (does not matter what center, altough each one give a diffrent result), it renders in a strange...

    Started by speeder, 05-09-2010 04:24 AM
    • Replies: 0
    • Views: 203
    05-09-2010 04:24 AM Go to last post
  12. is_null

    When I read the MainDocs:Template Callbacks,I found a small problem in the source code of windows version: FILE:virtual_function_v2.h(as...

    Started by zhongyue, 04-06-2010 05:25 AM
    • Replies: 2
    • Views: 539
    04-25-2010 06:32 PM Go to last post
  13. Alignment affects Update()!

    Well... I made some status bars... I noticed that when the alignment is bottom_right, bottom_left or bottom_center the "Update()" never...

    Started by speeder, 04-11-2010 01:18 AM
    • Replies: 7
    • Views: 470
    04-20-2010 10:52 PM Go to last post
  14. Image source editor!

    It happened to me more than once to need change the sprite... It would be usefull if we could ask it to open another file, and also if it showed...

    Started by speeder, 04-11-2010 08:13 PM
    • Replies: 0
    • Views: 361
    04-11-2010 08:13 PM Go to last post
  15. AddForceAndTorque(Vector2 vForce, Vector2 vTorque) does not exist too!

    Well, I want to make my object rotate... I still don't found out how, specially because the function that seemly do it: AddForceAndTorque(Vector2...

    Started by speeder, 04-11-2010 12:58 AM
    • Replies: 1
    • Views: 305
    04-11-2010 02:56 AM Go to last post
  16. Annoying debug message.

    if (m_angle < -100 || m_angle > 100) { LogMsg("fixing bad angle in %d, angle is %.2f", ID(), m_angle); m_angle = 0; } This is on the...

    Started by speeder, 04-10-2010 11:31 PM
    • Replies: 0
    • Views: 296
    04-10-2010 11:31 PM Go to last post
  17. Mystery bug, related to physics and engine reset.

    I made my ball have a extremely low density... And my bricks I left on the default density (that is high). The ball bounce on them perfectly,...

    Started by speeder, 04-01-2010 03:28 AM
    • Replies: 2
    • Views: 412
    04-03-2010 05:13 PM Go to last post
  18. "WorldData()" actually does not exist...

    I found on the docs about the function "WorldData". The thing is, when I use the regular "Data()" stuff work fine, when I try to use "WorldData()"...

    Started by speeder, 04-01-2010 02:58 AM
    • Replies: 2
    • Views: 371
    04-03-2010 02:35 PM Go to last post
  19. Support for Scalable Vector Graphics

    I think that it may be useful for adding support for SVG files. This should be especially nice for rendering scalable text.

    Started by fdaniels, 05-15-2009 11:53 AM
    • Replies: 2
    • Views: 2,035
    03-23-2010 04:35 AM Go to last post
  20. Joints in Novashell

    Hi, I have a question about joints. As I see, there is no joint implementation in this version of Novashell. However, they are implemented in box...

    Started by -=Uncle Bob=-, 01-04-2010 05:52 PM
    • Replies: 5
    • Views: 1,441
    01-16-2010 12:54 PM Go to last post

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