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Thread: LinearParticle - Particle Engine

  1. #1

    Default LinearParticle

    I've developed a small particle library for Clanlib which is called LinearParticle. The library is aimed to easy be used. LinearParticle is distributed under zlib/libpng license.

    The latest version is LinearParticle 0.50. Callback function has been added so that users can have own collision detections or other reaction behaviors for particles. Check with the examples for further details.


    some screenshots :





    LinearParticle [ downloads and more screenshots ]:
    http://www.galaxist.net/linearparticle.html
    Last edited by galaxist; 03-14-2007 at 01:32 PM.

  2. #2
    ClanLib Developer
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    Default

    Mighty nice! Will have to look into using this one day

    Since this is a showcase thread, I'm adding a link to one of your screenshots:

  3. #3

    Default

    Thanks Sphair. I'm currently using this lib for particle effects in one of my projects, I'll be happy if you find it useful .

  4. #4

    Default

    Looks really nice! Have you made any benchmarks for it?

  5. #5
    Administrator Seth's Avatar
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    Thumbs up

    Looks excellent, I hope to add it to one of my projects soon. Added to the CL Links page.
    Seth A. Robinson
    Robinson Technologies

  6. #6

    Default

    Quote Originally Posted by Niklas View Post
    Looks really nice! Have you made any benchmarks for it?
    Unfortunately, I do not have any comparable benchmark result, but the result from some testings shows that the version 0.45 is faster than version 0.40, that is only what I know .


    Quote Originally Posted by Seth View Post
    Looks excellent, I hope to add it to one of my projects soon. Added to the CL Links page.
    Thanks for adding the link.

  7. #7
    Administrator Seth's Avatar
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    Default

    I've recently been testing this in my game project and it works great - but a few questions.. why include custom color and vector formats?

    It's causing me some pain when binding things to my scripting system with luabind..
    Seth A. Robinson
    Robinson Technologies

  8. #8

    Default

    Quote Originally Posted by Seth View Post
    I've recently been testing this in my game project and it works great - but a few questions.. why include custom color and vector formats?

    It's causing me some pain when binding things to my scripting system with luabind..

    Hello, thanks for trying . The reason of using custom color and 2D vector classes is mainly to reduce functions calls (getting required data by directly accessing public variables instead of calling functions).

  9. #9

    Default

    will this work with ClanLib 0.9?

  10. #10
    Knight
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    Default

    Wow, this is amazing!

  11. #11
    Lesser Knight
    Join Date
    Oct 2007
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    57

    Default breakdown

    I found the LinearParticle make the PC breakdown on some old machine,I mean some PC which older,System Config bad machine dosen't run LinearParticle,and will make PC die.
    Maybe I use the wrong parameters,I sometimes use negative LinearParticle parameters.
    Somebody could tell me why?Thanks in advance.

  12. #12
    ClanLib Developer
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    Default

    If a ClanLib program makes a PC die, it either has faulty drivers or faulty hardware.

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