Is there a 3D graphics API coming in next versions of ClanLib? (that is, a C++ abstraction for OpenGL 3D functions) There are already some classes for wrapping lights, textures etc. but will there be classes for loading texture mapped 3D models, 3D (skeletal) animation, 3D collision detection and stuff you see in commercial game engines? I would like to know if I'll just have to wait a while or try making my own for one of my projects.