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Thread: AI Tools

  1. #1
    Lesser Knight
    Join Date
    Sep 2006
    Posts
    41

    Default AI Tools

    I'm currently working on some AI tools for some projects of mine, including versatile methods of implementing Neural Networks, Fuzzy Logic, and State Machines. Since ClanLib is a gaming library, I thought this work would be appropriate to add. However, its a bit more ambitious than my PRNG, so I thought I'd ask first:

    Would others appreciate a generic method of implementing such AI in their programs being implemented in ClanLib, or should I keep it as a separate project?

  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,343

    Default

    Well, I'd be very interested in such a library. I'd suggest keeping it a "contribution" library for the time being and see how many people are using it from there.

    I plan on making some of my CL specific libraries available as contributions someday too, for instance, I have CL_SoundManager that abstracts the sound system to use FMOD or CL's native library, while performing some extras like caching.
    Seth A. Robinson
    Robinson Technologies

  3. #3

    Default

    I'm quite interested in an AI Lib.
    And I think you should keep it seperated. (can't think of many functions an AI Lib shares with ClanLib)

    (And yes I am programming at a Library basing on ClanLib8.0, too.
    Mine is more intentended being a Framework, and some useful stuff (like a IOsystem) which I now see in ClanLib9. Maybe if others could use it too I will release it)

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