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Thread: Novashell wont start: MAC Bug

  1. #1

    Default Novashell wont start: MAC Bug

    I've downloaded Novashell twice now, and everything I attempt to run it, it goes to a black screen, then jumps to my desktop, goes black again and then says "Program Quite Unexpectedly." It will not start, and I can't figure out why. Here are my computers specs:

    Macbook Pro 15.4 Inch
    Intel Core 2 Duo 2.4 Gh
    2 Gigs RAM
    Nvidia Geforce 8600M GT 256MB

    Please let me know if anyone has a clue how to fix this, thanks.

  2. #2
    Administrator Seth's Avatar
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    Jul 2002
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    Japan
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    5,345

    Default

    Hrm.

    If you check inside the novashell.app (Right click novashell_old.app and choose "Show package contents") is there a log.txt file? Can you attach that?

    What version of OSX are you running?
    Seth A. Robinson
    Robinson Technologies

  3. #3

    Default

    yes, there is a log.txt file inside the contents. and sorry I'm Using OSX 10.5 Leopard.

  4. #4
    Administrator Seth's Avatar
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    Default

    Can you attach or post the contents of the log.txt file? (You should be able to double click it to view it)
    Seth A. Robinson
    Robinson Technologies

  5. #5

    Default

    I opened log.txt and it is empty.

  6. #6
    Squire Cobra's Avatar
    Join Date
    Mar 2008
    Location
    Australia
    Posts
    16

    Default

    Phew.. I'm glad I'm not the only one having this problem.

    Hi everyone my name is Cobra Blade. I use to love creating games with Games Factory and RPG Maker back in my PC days but recently decided I would love to make games for my Mac. So after searching I found NovaShell.

    While I'm not a big fan of the scripting side of it and I do hope more copy 'n' paste items are added as time goes on replacing the need to scrip some things. But that is thanks to Games Factory and RPG Maker being fully gui based and having gotten so use to them I guess. NovaShell is THE best game creator though I believe, as it already boasts amazing features like it's cool collision system, advance pathfinding, shadows, and realtime editing that these commercial apps don't even have. That is really impressive since NovaShell is free and the other mentioned apps cost money. So huge thank you and congratulations are deserved for you Seth, your a legend!
    Keep up the awesome work.

    I also love how unlike other game creators NovaShell is updated on a monthly bases and always look forward to each build. Unfortunately April's build this year has seen the problem mentioned above. While the log file is empty and is not of much help I'm about to post a whole heap of gibberish from the crash report, hopefully something in it is of help.


    Process: novashell [812]
    Path: /Users/Cobra/Desktop/novashell.app/Contents/MacOS/novashell
    Identifier: com.yourcompany.novashell
    Version: ??? (1.0)
    Code Type: X86 (Native)
    Parent Process: launchd [65]

    Date/Time: 2008-04-06 09:15:54.184 +0930
    OS Version: Mac OS X 10.5.2 (9C7010)
    Report Version: 6

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000003e75c28b
    Crashed Thread: 0

    Thread 0 Crashed:
    0 libstdc++.6.dylib 0x91a5e2e5 std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_grab(std::allocator<char> const&, std::allocator<char> const&) + 9
    1 libstdc++.6.dylib 0x91a5f40e std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 86
    2 com.yourcompany.novashell 0x000f8942 App::GetEngineVersionAsString() + 30
    3 com.yourcompany.novashell 0x001356f8 int luabind::detail::returns<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >::call<App, App, luabind::detail::null_type>(std::basic_string<char , std::char_traits<char>, std::allocator<char> > (App::*)(), App*, lua_State*, luabind::detail::null_type const*) + 104
    4 com.yourcompany.novashell 0x0013579b boost::detail::function::function_obj_invoker1<lua bind::detail::mem_fn_callback<std::basic_string<ch ar, std::char_traits<char>, std::allocator<char> > (App::*)(), App, luabind::detail::null_type>, int, lua_State*>::invoke(boost::detail::function::any_p ointer, lua_State*) + 49
    5 com.yourcompany.novashell 0x0015a52a boost::function1<int, lua_State*, std::allocator<boost::function_base> >:perator()(lua_State*) const + 82
    6 com.yourcompany.novashell 0x00059974 luabind::detail::class_rep::function_dispatcher(lu a_State*) + 1736
    7 com.yourcompany.novashell 0x00068c52 luaD_precall + 1071
    8 com.yourcompany.novashell 0x00076729 luaV_execute + 3644
    9 com.yourcompany.novashell 0x00068d06 luaD_call + 130
    10 com.yourcompany.novashell 0x0005f1b8 f_call + 33
    11 com.yourcompany.novashell 0x0006836c luaD_rawrunprotected + 59
    12 com.yourcompany.novashell 0x00068f76 luaD_pcall + 66
    13 com.yourcompany.novashell 0x000617b1 lua_pcall + 248
    14 com.yourcompany.novashell 0x0004bb99 ScriptManager::LoadMainScript(char const*) + 67
    15 com.yourcompany.novashell 0x0002a392 RunGlobalScriptFromTopMountedDir(char const*) + 114
    16 com.yourcompany.novashell 0x0002e0a2 GameLogic::Init() + 1402
    17 com.yourcompany.novashell 0x000356d6 App::main(int, char**) + 2922
    18 ClanApp 0x0094edcb main + 179
    19 com.yourcompany.novashell 0x0000269a _start + 216
    20 com.yourcompany.novashell 0x000025c1 start + 41

    Thread 1:
    0 libSystem.B.dylib 0x94aeb9e6 mach_msg_trap + 10
    1 libSystem.B.dylib 0x94af31dc mach_msg + 72
    2 com.apple.CoreFoundation 0x929c60de CFRunLoopRunSpecific + 1806
    3 com.apple.CoreFoundation 0x929c6d18 CFRunLoopRunInMode + 88
    4 com.apple.audio.CoreAudio 0x95233464 HALRunLoop::OwnThread(void*) + 160
    5 com.apple.audio.CoreAudio 0x95233300 CAPThread::Entry(CAPThread*) + 96
    6 libSystem.B.dylib 0x94b1cc55 _pthread_start + 321
    7 libSystem.B.dylib 0x94b1cb12 thread_start + 34

    Thread 2:
    0 libSystem.B.dylib 0x94aeba46 semaphore_timedwait_signal_trap + 10
    1 libSystem.B.dylib 0x94b1ddaf _pthread_cond_wait + 1244
    2 libSystem.B.dylib 0x94b1f633 pthread_cond_timedwait_relative_np + 47
    3 com.apple.audio.CoreAudio 0x95242a47 CAGuard::WaitFor(unsigned long long) + 213
    4 com.apple.audio.CoreAudio 0x95244602 CAGuard::WaitUntil(unsigned long long) + 70
    5 com.apple.audio.CoreAudio 0x95242da7 HP_IOThread::WorkLoop() + 759
    6 com.apple.audio.CoreAudio 0x95242aab HP_IOThread::ThreadEntry(HP_IOThread*) + 17
    7 com.apple.audio.CoreAudio 0x95233300 CAPThread::Entry(CAPThread*) + 96
    8 libSystem.B.dylib 0x94b1cc55 _pthread_start + 321
    9 libSystem.B.dylib 0x94b1cb12 thread_start + 34

    Thread 3:
    0 libSystem.B.dylib 0x94b2372e select$DARWIN_EXTSN$NOCANCEL + 10
    1 ClanCore 0x0096b608 CL_System::sleep(int) + 104
    2 ClanSound 0x007a77dc CL_SoundOutput_MacOSX::wait() + 24
    3 ClanSound 0x007ad596 CL_SoundOutput_Generic::mixer_thread() + 140
    4 ClanCore 0x0096bc31 CL_Thread_Generic::run_init(void*) + 39
    5 libSystem.B.dylib 0x94b1cc55 _pthread_start + 321
    6 libSystem.B.dylib 0x94b1cb12 thread_start + 34

    Thread 4:
    0 libSystem.B.dylib 0x94af2bce __semwait_signal + 10
    1 libSystem.B.dylib 0x94b1d8cd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x94600432 glvmDoWork + 162
    3 libSystem.B.dylib 0x94b1cc55 _pthread_start + 321
    4 libSystem.B.dylib 0x94b1cb12 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x3e75c283 ebx: 0x000592bd ecx: 0x11deeca4 edx: 0xbfffe88f
    edi: 0xbfffe88f esi: 0x0027c208 ebp: 0xbfffe858 esp: 0xbfffe858
    ss: 0x0000001f efl: 0x00010202 eip: 0x91a5e2e5 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x3e75c28b

    Binary Images:
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    0x610000 - 0x629ff7 +libjpeg ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/libjpeg.framework/Versions/6b/libjpeg
    0x630000 - 0x64afe3 com.apple.carbonframeworktemplate 1.0 (1.0) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/libpng.framework/Versions/1.2.8/libpng
    0x652000 - 0x654fc8 +org.xiph.ogg 1.1.2 (1.1.2d1) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/Ogg.framework/Versions/A/Ogg
    0x658000 - 0x672fff +org.xiph.vorbis 1.1.1 (1.1.1d1) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/Vorbis.framework/Versions/A/Vorbis
    0x79e000 - 0x7a0fff +ClanVorbis ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanVorbis.framework/Versions/A/ClanVorbis
    0x7a6000 - 0x7b6fff +ClanSound ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanSound.framework/Versions/A/ClanSound
    0x7ce000 - 0x7f0ffc +ClanGUIStyleSilver ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanGUIStyleSilver.framework/Versions/A/ClanGUIStyleSilver
    0x812000 - 0x873fff +ClanGUI ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanGUI.framework/Versions/A/ClanGUI
    0x8e9000 - 0x915fef +ClanGL ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanGL.framework/Versions/A/ClanGL
    0x947000 - 0x948ffd +org.clanlib.ClanLib 0.8.0 (0.8.0) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanLib.framework/Versions/A/ClanLib
    0x94d000 - 0x94efff +ClanApp ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanApp.framework/Versions/A/ClanApp
    0x952000 - 0x9a0fc7 +ClanCore ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanCore.framework/Versions/A/ClanCore
    0xa0a000 - 0xa78ff7 +ClanDisplay ??? (???) /Users/Cobra/Desktop/novashell.app/Contents/Frameworks/ClanDisplay.framework/Versions/A/ClanDisplay
    0xd14000 - 0xd17fff com.apple.audio.AudioIPCPlugIn 1.0.4 (1.0.4) <9ce6f675ce724b0ba4e78323b79cf95c> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
    0xd1d000 - 0xd22fff com.apple.audio.AppleHDAHALPlugIn 1.5.6 (1.5.6a19) /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
    0xd55000 - 0xd71ff7 GLRendererFloat ??? (???) <bfd00750994cffe4d8da2f893484358b> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
    0x11900000 - 0x11a82fef GLEngine ??? (???) <ae45a092ada96b84359d556dea35d505> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x11ab0000 - 0x11c37feb com.apple.GeForceFXGLDriver 1.5.24 (5.2.4) <772533634e5b6870e8f6248277ed0e5d> /System/Library/Extensions/GeForceFXGLDriver.bundle/Contents/MacOS/GeForceFXGLDriver
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    0x8fe00000 - 0x8fe2da53 dyld 96.2 (???) <7af47d3b00b2268947563c7fa8c59a07> /usr/lib/dyld
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    0x91395000 - 0x91395ffd com.apple.Accelerate.vecLib 3.4.2 (vecLib 3.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
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    0x91a30000 - 0x91a8dffb libstdc++.6.dylib ??? (???) <04b812dcec670daa8b7d2852ab14be60> /usr/lib/libstdc++.6.dylib
    0x91d1b000 - 0x91d98fef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
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    0x92639000 - 0x92640ffe libbsm.dylib ??? (???) <d25c63378a5029648ffd4b4669be31bf> /usr/lib/libbsm.dylib
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  7. #7
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,345

    Default

    Thanks for the confirmation Cobra, after reading that, I tried it on my mac mini and it had the same problem, oops!

    Please try the new build I've put up.
    Seth A. Robinson
    Robinson Technologies

  8. #8
    Squire Cobra's Avatar
    Join Date
    Mar 2008
    Location
    Australia
    Posts
    16

    Default

    No problem at all.
    I tried the new build and it works like a charm. Many thanks for such a quick response.

    Those Mac minis are cool. It was after being blown away by just how much smaller and quite they are compared to my PC tower at the time I decided it was time to get a Mac, so I got my iMac.

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