Results 1 to 2 of 2

Thread: ClanLib 0.9 pacman example patch

  1. #1
    ClanLib Developer
    Join Date
    May 2007
    Posts
    1,824

    Default ClanLib 0.9 pacman example patch

    Here is a patch to pacman example to tripple the fps (from 33fps to 100fps on my pc)

    I have not applied it, as i belive clanlib should do this internally in CL_SpriteRenderBatch - somehow!
    Attached Files Attached Files

  2. #2
    ClanLib Developer
    Join Date
    May 2007
    Posts
    1,824

    Default

    I have committed the following patch to speed up pacman (obsoleting the previous patch)

    However, this is not the ideal solution, but it will do for now

    In my opinion, CL_TextureGroup should have a facility to calculate the optimum texture size, instead of predicting what CL_TextureGroup will require (as an estimate)
    Attached Files Attached Files

Similar Threads

  1. Patch [Clanlib 8.1] alsafailsegfault
    By gpmfuchs in forum Official ClanLib SDK Forums
    Replies: 11
    Last Post: 12-02-2008, 02:21 AM
  2. FreeBSD joystick patch for clanlib 0.8
    By Trigve in forum Official ClanLib SDK Forums
    Replies: 0
    Last Post: 10-14-2007, 04:19 PM
  3. Problem with PacMan example
    By Homer89 in forum Official ClanLib SDK Forums
    Replies: 3
    Last Post: 05-26-2007, 09:09 PM
  4. Patch to ClanLib-0.9 svn rev 365
    By rombust in forum Official ClanLib SDK Forums
    Replies: 1
    Last Post: 05-09-2007, 01:08 PM
  5. Patch to ClanLib-0.8 svn rev 364
    By rombust in forum Official ClanLib SDK Forums
    Replies: 1
    Last Post: 05-06-2007, 01:14 PM

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •