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Thread: Physics Question

  1. #1

    Default Physics Question

    whenever i try to AddForce(Vector2) to an entity, NovaShell crashes . I know I'm doing something wrong, just cant figure out what... Please help

  2. #2

    Default

    Problem sovled: this:LoadCollisionInfo(Collision File Location); you need this in order for the whole engine to not crash.
    Maybe worth putting in the reference?

  3. #3
    Administrator Seth's Avatar
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    Default

    Thanks, I'll check it out. It should warn you and not crash if a shape doesn't have collision and you try to use physics on it, so this must be a bug.
    Seth A. Robinson
    Robinson Technologies

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