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Thread: Seems we released a new version - 1.0.0 and 2.0.0

  1. #1
    ClanLib Developer
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    Default Seems we released a new version - 1.0.0 and 2.0.0

    Apparently we released a new stable 1.0.0 version today - This is the old 0.8 branch, containing some fixes since 0.8.1 was released.

    Also, we released 2.0.0 as a preview for developers to get their teeth into. This is the old 0.9 branch that is nearing completion

    It is highly recommended people switch to 2.0.0

    Let us know if anything broke

  2. #2
    Serf
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    I get this message when I run autogen.sh:
    Code:
    configure.ac:653: required file `Documentation/Tutorial/Makefile.in' not found
    And this was in 2.0

    Edit: I commented couple lines from there and now everything seems to be fine.

  3. #3
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    Default

    Hmm, strange. It doesn't do that on the linux I'm testing on.

  4. #4
    Serf
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    Quote Originally Posted by Magnus Norddahl View Post
    Hmm, strange. It doesn't do that on the linux I'm testing on.
    It's fixed now.

    Documentation links at front page are broken.

  5. #5
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    Thanks for the feedback so far. We're currently making a 2.0.1. release that fixes alot of small issues, and cleaning up the webpages. Let us know if you find anything else

  6. #6
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    Oh, and we're going to provide precompiled binaries for win32 vc90.

  7. #7
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    And reports on successful builds with various linux distros and mingw etc would be very helpful

  8. #8

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    Successfully built 2.0.0 on Ubuntu Jaunty with ./configure and make. I had to install two packets for libs apparently not checked for by the configure script though:

    x11proto-xf86vidmode-dev
    libxxf86vm-dev

    Didn't actually test the built libs yet, if bugs happen I'll report.

  9. #9
    Serf
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    Succesfully built 2.0 from svn on Kubuntu 9.04, Mandriva 2009.0, OpenSUSE 11.1 and Windows XP using Microsoft Visual C++ 2008 Express Edition.

    Some examples doesn't link without "-lpthread" flag. CTalk complains about missing max(). I wrote it myself, but there is still some errors:
    Code:
    mainframe.o: In function `MainFrame::add_server_list_view()':
    mainframe.cpp:(.text+0xbc0): undefined reference to `ServerListView::ServerListView(CL_GUIComponent*, MainFrame*)'
    I also tried compiling using mingw, but couldn't do it because there isn't any good instructions and I haven't used mingw before.

  10. #10

    Default

    Documentation links are broken in forum posts and in google. Is there some way you could forward any clanlib.org/docs/clanlib-0.8.0/ to clanlib.org/docs/clanlib-1.0.0/?

    If you have .htaccess - access, I would suggest taking a looky:
    http://forums.digitalpoint.com/showthread.php?t=384006

    Search engines would update correctly and much faster. Take a looky:
    http://corz.org/serv/tricks/htaccess2.php

  11. #11
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    ClanLib 2.0.1 released today. Minor fixes and some more documentation.

  12. #12
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    Precompiled versions for msvc 2008 are now available on the download page.

  13. #13
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    BinarySpike, 0.8.0 docs now goes to 1.0.0 and 0.9.0 goes to 2.0.0. Thanks for pointing that out.

  14. #14
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    Please note, when deciding which version of ClanLib to use, keep this in mind:

    ClanLib V1.0 (old 0.8)
    Minimum specification: OpenGL V1.3

    ClanLib V2.0 (old 0.9)
    Minimum specification: OpenGL V2.0

    And ClanLib V2.0 has a fanstastic GUI

    http://www.rtsoft.com/forums/attachm...5&d=1237908062

  15. #15

    Default GUI project does not produce exe file?

    Finally, I am able to install 2.0.1 on Vista, except Mikmod and Vorbis.
    Some of the projects in examples are compiled and working wonderfully.
    However. GUI project was compiled without any error, but no exec file.
    How do tweak it to get the exec file?

    Thanks.

  16. #16
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    Quote Originally Posted by Eng C. Born View Post
    Finally, I am able to install 2.0.1 on Vista, except Mikmod and Vorbis.
    Some of the projects in examples are compiled and working wonderfully.
    However. GUI project was compiled without any error, but no exec file.
    How do tweak it to get the exec file?

    Thanks.
    I'm not sure what you mean. I assume that you pressed "F5" to compile and run.

    The exe is stored in the normal place. Examples/GUI/Debug/gui.exe or Examples/Release/gui.exe

    Unless you are compiling the GDI version, I think it is put into Examples/GUI/Debug_GDI/gui.exe or Examples/Release_GDI/gui.exe iirc

  17. #17

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    Quote Originally Posted by rombust View Post
    I'm not sure what you mean. I assume that you pressed "F5" to compile and run.

    The exe is stored in the normal place. Examples/GUI/Debug/gui.exe or Examples/Release/gui.exe

    Unless you are compiling the GDI version, I think it is put into Examples/GUI/Debug_GDI/gui.exe or Examples/Release_GDI/gui.exe iirc
    ======================

    I use batch built menu. After it finishes building, it create Debug and Release as usual. But, I see this file GUI.exe.intermediate.manifest and I have no idea what this file type is. Anyway, I can run it using VC9 debug menu.

    BTW, how come the gui in font project doesn't look like normal(checkbox, pushbutton)?

  18. #18
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    Quote Originally Posted by Eng C. Born View Post
    ======================
    BTW, how come the gui in font project doesn't look like normal(checkbox, pushbutton)?
    I'm not sure what you mean.

    Unless you mean, the theme is not what you expected:

    Currently it is: CL_ResourceManager resources("../../Resources/GUIThemeLuna/resources.xml");

    That can be changed to: : CL_ResourceManager resources("../../Resources/GUIThemeAero/resources.xml");

    ...for a different look

    (in font.cpp)

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