ooops, apparently my CL_Sprite patch did not work correctly.

It incorrectly sets the default internal linear_filter flag to false, when CL_Texture's default to true.

Code:
Index: Display/2D/sprite_impl.cpp
===================================================================
--- Display/2D/sprite_impl.cpp	(revision 3542)
+++ Display/2D/sprite_impl.cpp	(working copy)
@@ -57,7 +57,7 @@
 	scale_x(1.0f),
 	scale_y(1.0f),
 	color(1.0f, 1.0f, 1.0f, 1.0f),
-	linear_filter(false),
+	linear_filter(true),
 	translation_hotspot(0,0),
 	rotation_hotspot(0,0),
 	translation_origin(origin_top_left),
Fixed in svn