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Thread: GUI / Rendering Display

  1. #1

    Default GUI / Rendering Display

    How can i build the GUI inside the rendering display ?

    We can draw stuff there.... but im not seeing how i can build a gui inside it, any tips ?

  2. #2
    ClanLib Developer
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    Take a look at Examples/GUI - This contains all components, using the system window manager (each window is an operating system window) or texture window manager (each window is an OpenGL texture).

    Tests/GUI contains numerious simple system window manager tests.

    Examples/GUI3D for advanced stuff.

  3. #3

    Default

    Quote Originally Posted by rombust View Post
    Take a look at Examples/GUI - This contains all components, using the system window manager (each window is an operating system window) or texture window manager (each window is an OpenGL texture).

    Tests/GUI contains numerious simple system window manager tests.

    Examples/GUI3D for advanced stuff.
    Well i want to know how can i add a GUI merged w/ the Texture Window...

    Like


    Texture Window | GUI

    Something that i can control w/ a Interface in the Right Side...

  4. #4
    ClanLib Developer
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    See: Examples/Font and Tests/Display/TexelCenter

    Both use the GUI and graphics on the same window.

    Also see DiceWar, that's an example of a game using ClanGUI mixed with a 3d landscape. (You need lib3ds for this - http://clanlib.org/download-binaries-win32-vc80.html )

  5. #5

    Default

    Ok i will take a look.

    I See that the Window is a Little (Strange tho)

    Strange because the controls are like "CheckBoxes" shouldn't they have the Square w/ the Mark for True/False ?

    Is this the correct visual for it ?


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