How can i build the GUI inside the rendering display ?
We can draw stuff there.... but im not seeing how i can build a gui inside it, any tips ?
How can i build the GUI inside the rendering display ?
We can draw stuff there.... but im not seeing how i can build a gui inside it, any tips ?
Take a look at Examples/GUI - This contains all components, using the system window manager (each window is an operating system window) or texture window manager (each window is an OpenGL texture).
Tests/GUI contains numerious simple system window manager tests.
Examples/GUI3D for advanced stuff.
See: Examples/Font and Tests/Display/TexelCenter
Both use the GUI and graphics on the same window.
Also see DiceWar, that's an example of a game using ClanGUI mixed with a 3d landscape. (You need lib3ds for this - http://clanlib.org/download-binaries-win32-vc80.html )
Ok i will take a look.
I See that the Window is a Little (Strange tho)
Strange because the controls are like "CheckBoxes" shouldn't they have the Square w/ the Mark for True/False ?
Is this the correct visual for it ?
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