Results 1 to 2 of 2

Thread: Documentation...

  1. #1
    Squire
    Join Date
    Sep 2009
    Location
    Colorado, USA
    Posts
    25

    Default Documentation...

    Might be a bit more time-consuming, but would be extremely helpful (from a noob's point of view) to have a few more comments inserted into your example scripts...

    At this point in time, mainly in regards to tables, function names and variables... I'm finding tables confusing enough but throwing in functions or variables to different tables scattered through-out several different lua scripts, are adding to my confusion ...

  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,340

    Default

    Yeah I agree.

    A tip though just in case you don't already have it setup is make sure you have a way to scan all scripts instantly for a certain phrase (UltraEdit can be setup this way, for instance) , keyword - makes finding out where a function is, or an example of use of something, a loooot easier!
    Seth A. Robinson
    Robinson Technologies

Similar Threads

  1. Sprite Documentation update
    By huntercool in forum Official ClanLib SDK Forums
    Replies: 1
    Last Post: 09-03-2009, 02:12 PM
  2. Misleading documentation
    By SnT2k in forum Official ClanLib SDK Forums
    Replies: 0
    Last Post: 11-03-2007, 02:43 AM
  3. Documentation
    By Caesar in forum Official ClanLib SDK Forums
    Replies: 1
    Last Post: 08-09-2007, 08:42 PM
  4. Documentation bug: please include OSX equivalents to hotkeys
    By whisperstorm in forum Novashell Game Creation System
    Replies: 2
    Last Post: 01-13-2007, 03:55 AM
  5. Generating documentation
    By TauCeti in forum Official ClanLib SDK Forums
    Replies: 1
    Last Post: 10-30-2006, 01:55 PM

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •