Page 2 of 2 FirstFirst 12
Results 21 to 22 of 22

Thread: Surface unloading and black screen

  1. #21
    ClanLib Developer
    Join Date
    Sep 2006
    Location
    Bergen, Norway
    Posts
    588

    Default

    It has been really long since I looked at the resourcemanager stuff, but you might be able to store the CL_SpriteDescription in the XML, and feed the manually loaded pixelbuffers into it... although, this is very uncertain

  2. #22

    Default

    Well, I'll check it. Anyway thank you for your help.

Similar Threads

  1. Black screen in game
    By Boofo in forum Dungeon Scroll for PC and iPhone
    Replies: 3
    Last Post: 02-02-2013, 10:35 AM
  2. Unloading and Re-loading CL_ResourceManager
    By catch22 in forum Official ClanLib SDK Forums
    Replies: 10
    Last Post: 07-23-2009, 07:08 AM
  3. How can you draw a sprite or a surface onto another surface?
    By alexv1 in forum Official ClanLib SDK Forums
    Replies: 1
    Last Post: 02-26-2009, 03:36 PM
  4. draw surface onto another surface before drawing portion to the screen
    By alexv1 in forum Official ClanLib SDK Forums
    Replies: 2
    Last Post: 02-25-2009, 12:19 PM
  5. Black screen - no h/w acceleration
    By stodge in forum Official ClanLib SDK Forums
    Replies: 1
    Last Post: 12-11-2008, 04:34 PM

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •