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Thread: AddForceAndTorque(Vector2 vForce, Vector2 vTorque) does not exist too!

  1. #1

    Default AddForceAndTorque(Vector2 vForce, Vector2 vTorque) does not exist too!

    Well, I want to make my object rotate... I still don't found out how, specially because the function that seemly do it: AddForceAndTorque(Vector2 vForce, Vector2 vTorque) returns a error (the LogMsg variation that forces the console to open and writes in red) that says: "AddForceAndTorque not implemented" (or something like that).

  2. #2
    Administrator Seth's Avatar
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    Jul 2002
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    Default

    Ah, oops. I guess I didn't get around to porting that func when I switched to Box2D.

    I think I wanted to wait until I did a more 'physicsy' game before I did it.
    Seth A. Robinson
    Robinson Technologies

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