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Thread: FliteTTS Errors in RT3DApp

  1. #1
    Lesser Wizard
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    Default FliteTTS Errors in RT3DApp

    Getting 78 errors related to missing files in FliteTTS?

    Code:
    i686-apple-darwin10-gcc-4.2.1: /Users/{user}/Development/ProtonSDK/proton/RT3DApp/../shared/FliteTTS/lang/cmulex/cmu_lex.c: No such file or directory
    i686-apple-darwin10-gcc-4.2.1: warning: '-x c' after last input file has no effect
    i686-apple-darwin10-gcc-4.2.1: no input files
    Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

  2. #2
    Lesser Wizard
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    Default SliderComponent also missing

    Don't think I stated, this is for Mac, compiling for the simulator. I removed the FliteTTS folder, added SliderComponent and it is running in the Main Menu (more testing to come).

  3. #3
    Lesser Wizard
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    Default

    all examples run but I obviously don't have the right textures.

    Don't suppose you're able to run RTPack in anything like Mono? I'm need to compile the textures from a mac

  4. #4
    Administrator Seth's Avatar
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    Default

    Thanks, I'll fix that.

    Currently the only way to generate the media (make fonts, convert .png/.jpgs to .rttex format) is to use Windows. (running build_media.bat in the /media directory, which uses the win only RTPack.exe )

    If someone is OSX only, it's not an easy solution for now. Although I think if you just copy the textures over from /media to /bin they should work. (untested)

    Irrlicht has been hacked to look for .rttex first, but if that fails it should find the original file name.

    FliteTTS is a text to speech .wav generation thing I was playing with and isn't needed. (sample of its output here)
    Seth A. Robinson
    Robinson Technologies

  5. #5
    Lesser Wizard
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    Default

    Thanks. TTS - sounds interesting!

    I tried copying from /media - no good. Back to my crusty ol PC ;o)

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