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    Thumbs up [Resolved]clanCore-static-mt-debug.lib

    So I've tried the things I've seen posted around to resolve this error but I've been unsuccessful.

    Hopefully I'm missing something small, but I will give as much detail as possible to try to avoid extra work for anyone who tries to help me.

    Operating System: Windows 7 x64
    IDE: Visual Studio 2010 Professional

    I followed this tutorial:

    I downloaded these binaries and installed them both to C:\ClanLib

    (They're both in the same include and lib directory under C:\ClanLib)

    I added the global includes as shown here:

    Just verified: Right click application -> Properties -> C/C++ -> General -> Additional Include Directories reads as "C:\ClanLib\lib\Win32;C:\ClanLib\include;%(Additio nalIncludeDirectories)"

    Under Code Generation
    - Configuration: Active(Debug)
    - Platform: Active (Win32)
    - Runtime Library: Multi-threaded Debug (/MTd)

    - Configuration: Release
    - Platform: Active (Win32)
    - Runtime Library: Multi-threaded (/MT)

    I've created a basic program from an example:

    #include <ClanLib/core.h>
    #include <ClanLib/application.h>
    class ConsoleProgram
       static int main(const std::vector<CL_String> &args)
           CL_SetupCore setup_core;
           CL_ConsoleWindow console_window("Console", 80, 200);
           CL_String now = CL_DateTime::get_current_local_time().to_short_datetime_string();
           CL_Console::write_line("At %1, we say Hello ClanLib!", now);
           return 0;
    // Create global application object, you MUST include this line or
    // the application start-up will fail to locate your application object.
    CL_ClanApplication app(&ConsoleProgram::main);
    And I get: "error LNK1104: cannot open file 'clanCore-static-mt-debug.lib'"

    If anyone can see anything I did wrong or has any suggestions, I would appreciate it.
    Last edited by Smitty; 01-18-2011 at 05:59 PM.

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