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Thread: Pixel Apocolypse

  1. #61
    Lesser Wizard CraftMuch's Avatar
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    Quote Originally Posted by Brennanber View Post
    Thats because you attached the sprite TO the object and didnt use tiles. Draw the object onto the sprites and it will be faster, (also use tiles, not block objects) and rendering is something you want to use for large maps (over 2300 pixels) also, try to put as many checking varibles onto the player as possible (and not the enimies) to also save framerate.
    Actually I found the best way to speed up my game was to just put checks in timed events instead of step events, so that if the player was still, no checks would be made meaning that the game would run smoothly, Also you can disable instances and enable instances outside/inside the view!
    But that was a while back, when I was first learning, I used Gamemaker 7!
    Ingame: Crafty

  2. #62

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    Quote Originally Posted by CraftMuch View Post
    Actually I found the best way to speed up my game was to just put checks in timed events instead of step events, so that if the player was still, no checks would be made meaning that the game would run smoothly, Also you can disable instances and enable instances outside/inside the view!
    But that was a while back, when I was first learning, I used Gamemaker 7!
    For rendering i have a script to render it by vector so the view slides smoother, but disabling is just as effective when it comes to speed.
    Im trying to learn shaders for the 1.2 studio at the moment.

  3. #63
    Master Sorcerer Angrox's Avatar
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    Yes! My parents got me a Game Maker Pro + HTML5, Android & iOS support.
    Well that was one of my presents, but i'm pretty happy with this.
    IGN: Angro

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