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Thread: Custom Cursors?

  1. #1

    Default Custom Cursors?

    I see that there are ways to do with with ClanLib - I am just not sure of how one gets into the C++ behind their game without the Source to Novashell... Or maybe I'm missing something.

    Or alternatively, if there was a way Novashell handles this, that'd make it easier. Can't seem to find anything on it though.

    Can someone point me in the right direction?

  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002


    Hmm, I don't think I've ever done custom cursors with novashell.. but I think the basic method is make the real cursor invisible, then every frame, move a visual entity to where the mouse is.

    About C++ source - yes, this is useful to run Novashell in MSVC in debug mode.. to do that you can get the source here, but you need Clanlib 1.x compiling as well, as Novashell is basically a game engine built upon Clanlib.
    Seth A. Robinson
    Robinson Technologies

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