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Thread: CL_PixelCommandSprite::render_sprite_scale , Crashed

  1. #1
    Lesser Knight
    Join Date
    Sep 2011
    Posts
    38

    Default CL_PixelCommandSprite::render_sprite_scale , Crashed

    Hello guys, I'm here again.Sorry For this.
    Recently, I test my program with rough control, and I get this error message.

    When doing like this ( move my character out of windows) for few seconds or minutes:
    Name:  debug-3.png
Views: 14
Size:  145.1 KB

    It'll crash, and throw the error to me:
    Name:  debug-1.png
Views: 13
Size:  44.9 KB
    and
    Name:  debug-2.png
Views: 12
Size:  31.6 KB

    Is this a bug? Or a restrict to Render?

    BR,
    apple

  2. #2
    ClanLib Developer
    Join Date
    May 2007
    Posts
    1,824

    Default

    I see you are using clanSWRender as the graphics target

    It sounds like a bug in clanSWRender.

    Try to create a very simple example demonstrating the bug.

    From that, maybe yourself or another user reading the forums will be able to identify the fault

  3. #3
    Lesser Knight
    Join Date
    Sep 2011
    Posts
    38

    Default

    @Mrombust

    Thanks your reply.
    The program works well usually.Only in that situation will occurred the problem ( sprite out of windows, other words, draw at x<0, y<0 ).
    If I have any new result, i'll report.

    BR,
    apple

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