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Thread: Proton impelement irrlicht 1.9.0 with OglEs2.0 and OpenGL

  1. #1
    Lesser Wizard
    Join Date
    Feb 2013
    Posts
    142

    Default Proton impelement irrlicht 1.9.0 with OglEs2.0 and OpenGL

    This final version proton_sdk_source_2013091d.zip
    http://www.rtsoft.com/forums/showthr...es2-and-OpenGL

    fixed gui font bug
    fixed android resume texture bug
    fixed android resume hardwarebuffer bug

    now transfer to Git site use IRRLICHT SDK VERSION "1.9.0"
    can build on Ios, Android, WinXp Win7, MacOsx 10.8

    Here to download
    https://github.com/fatalfeel/proton_sdk_source

    Rember first run
    xxxxxx/media/update_media.bat in Win32
    or
    chmod 777 xxxxxx/media/update_media.sh in MacOs
    xxxxxx/media/update_media.sh

    Switch OGLES1 or OGLES2 in App.cpp

    If android need one more step, need unmark to open

    public AppGLSurfaceView(Context context, SharedActivity _app)
    {
    super(context);
    app = _app;

    /*setEGLConfigChooser(8, 8, 8, 8, 16, 0);
    getHolder().setFormat(PixelFormat.TRANSLUCENT);*/

    //by stone, Create an OpenGL ES 2.0 context
    //setEGLContextClientVersion(2); //need unmark to open, just here

    mRenderer = new AppRenderer(_app);

    setRenderer(mRenderer);
    //////////////////////////////////////////////////////////////////////////////////////

    thanks Nadro
    thanks Seth
    thanks irrlicht 3d, proton 3d all staff
    any question can email: fatalfeel@yahoo.com.tw , Jesse Stone
    Last edited by feelthat; 03-09-2014 at 09:54 AM.

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